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Features

  • Added more friends/enemies to achievement count
  • Added Panel:DeleteCookie()
  • Added player.GetBySteamID() and player.GetBySteamID64()
  • Added GM:PreDrawPlayerHands() and GM:PostDrawPlayerHands()
  • Added drag'n'drop support to DHorizontalScroller
  • Added ColorRand()
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Improvements

  • Renamed DHorizontalDivider.GetRigth to DHorizontalDivider.GetRight
  • Optimized Panel:IsOurChild( Panel )
  • Updated default Fonts on Linux and OS X
  • DGrid: Use table.remove instead of setting to nil
  • Removed cam.IgnoreZ() from DModelPanel
  • Moved net.lua from modules to extensions
  • Made UTIL_IsUselessModel more efficient
  • Updated all SWEP files to a unified format
  • net.ReadType no longer requires an argument
  • Updated CalcView to allow CalcVehicleView to be hooked
  • Properties can only be used on weapons when unheld
  • Bots will respawn without needing to attack
  • Optimized scripted_ents.Get a bit
  • Made prop_generic panel not error without a setup table
  • Allowed more GM functions to be hooked
  • Improved error message when indexing string badly (with key not within the string library)
  • Improved map counter when filtering maps
  • Renamed flechette_gun to weapon_flechettegun
  • Renamed UTIL_IsUselessModel to IsUselessModel
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Fixed

  • Fixed prediction on jump boost
  • Fixed Vector:ToColor
  • Fixed main menu text shadow transparency on OS X
  • Fixed DColumnSheet button colors
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Removed

  • Removed useless require calls