-
•
Doubled the amount of servers shown per gamemode in the server list
-
•
Blood decals from shooting NPCs and Players can now be stuck to props too, not just world
-
•
Main menu backgrounds no longer load while in the loading screen
-
•
Updated TTT
-
•
Updated some Team Fortress 2 map icons and added missing ones
-
•
Last played map will now scroll into view when opening new game menu
-
•
Improvements to player animations on longer uptime servers, so they won't look weird/buggy
-
•
Finger Poser can now be used on any entity
-
•
Changed Half-Life: Source Turret translations to not include the "Ceiling" part
-
•
Half-Life: Source Turrets & Barnacle now react properly to Disable AI and Ignore Players settings
-
•
Updated language files, translated context menu bar and most Spawnmenu right click menus
-
•
"Wireframe" and "Minecraftify" now properly display their sv_cheats requirement
-
•
"gmod_drawtooleffects" now also hides the toolgun tracer effects
-
•
"notarget" and "god" console commands can now be used in multiplayer (Still require sv_cheats)
-
•
Fixed some sounds not playing on Half-Life: Source maps
-
•
Updated Options menu keybinds to be more descriptive
-
•
Spawnmenu icon editor no longer displays an empty Bodygroups tab
-
•
Server list stops refreshing upon joining a server or switching between server list types (Internet, LAN, Favorites, etc)
-
•
"Stop Refreshing" button is no longer hidden while browsing servers of a gamemode
-
•
Reduced ranking impact of empty servers, increased ranking impact of full servers
-
•
Server ranking based on player count now starts earlier, enabling smaller servers to be more noticeable
-
•
npc_sniper's laser will properly represent the maximum distance the sniper can see for
-
•
Adjusted Half-Life: Source NPCs difficulty settings to their "Normal" values
-
•
Half-Life: Source Scientists will talk more with each other to match the original game