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Features

  • Added basic Steam Rich Presence support
  • Added Half-Life: Source Turrets to the spawnmenu
  • Added more Half-Life: Source entities, including all the weapons
  • Added right click option to tool material and model selectors to be able to copy the model and material paths
  • Added icons to most right click menus in the spawnmenu
  • Sandbox hint notifications now support dynamic keybind display
  • Added recent news feed to the main menu
  • Added Blade Symphony map to its proper category (Community Contribution)
  • Added spawn effect for spawned SWEPs
  • Added Borderless Windowed setting to the Options menu
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Improvements

  • Doubled the amount of servers shown per gamemode in the server list
  • Blood decals from shooting NPCs and Players can now be stuck to props too, not just world
  • Main menu backgrounds no longer load while in the loading screen
  • Updated TTT
  • Updated some Team Fortress 2 map icons and added missing ones
  • Last played map will now scroll into view when opening new game menu
  • Improvements to player animations on longer uptime servers, so they won't look weird/buggy
  • Finger Poser can now be used on any entity
  • Changed Half-Life: Source Turret translations to not include the "Ceiling" part
  • Half-Life: Source Turrets & Barnacle now react properly to Disable AI and Ignore Players settings
  • Updated language files, translated context menu bar and most Spawnmenu right click menus
  • "Wireframe" and "Minecraftify" now properly display their sv_cheats requirement
  • "gmod_drawtooleffects" now also hides the toolgun tracer effects
  • "notarget" and "god" console commands can now be used in multiplayer (Still require sv_cheats)
  • Fixed some sounds not playing on Half-Life: Source maps
  • Updated Options menu keybinds to be more descriptive
  • Spawnmenu icon editor no longer displays an empty Bodygroups tab
  • Server list stops refreshing upon joining a server or switching between server list types (Internet, LAN, Favorites, etc)
  • "Stop Refreshing" button is no longer hidden while browsing servers of a gamemode
  • Reduced ranking impact of empty servers, increased ranking impact of full servers
  • Server ranking based on player count now starts earlier, enabling smaller servers to be more noticeable
  • npc_sniper's laser will properly represent the maximum distance the sniper can see for
  • Adjusted Half-Life: Source NPCs difficulty settings to their "Normal" values
  • Half-Life: Source Scientists will talk more with each other to match the original game
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Fixed

  • Fixes toward console warnings without any mounted games
  • Fixed prop_effect not being duplicatable
  • Fixed some addon entities not being targetable by the properties system
  • Houndeyes and Human Grunts no longer use same squad names causing console spam and slowing down servers
  • Fixed Combine APC placing a red laser dot on players
  • Fixed Half-Life: Source NPCs crashing the game server in some cases
  • Changed Half-Life: Source leech to use its Half-Life: Source model
  • Fixed localization breaking when the game has too many search paths (addons)
  • Fixed props in certain case (like on some Half-Life: Source maps) not receiving light from flashlights
  • Fixed not being able to delete presets
  • Fixed Half-Life 2 Pistol accuracy for NPCs to be like in Half-Life 2
  • Fixed func_breakable drop table on Half-Life: Source maps
  • Fixed Half-Life: Source headcrab sounds
  • Fixed Half-Life: Source doors being silent when locked compared to the original game
  • Fixed Half-Life 2 Suit Charger animations with the citadel flag
  • Fixes made so mods and players can adjust Half-Life: Source NPC difficulty settings via their console variables (sk_*)
  • Fixed last flex being hidden unintentionally in the Faceposer Tool