-
•
Unsupported staticproplump versions will now exit the game with a neat-ish message
-
•
Added support for staticproplump v11 including scale (visually only), makes the CS:GO battle royale map work
-
•
Translated shaders "lightmapped_4wayblend" to "LightmappedGeneric" and "grass" to "UnlitGeneric"
-
•
Restored activator filter func_door functionality from Half-Life: Source
-
•
Removed leftover debug output from Remove property
-
•
Half-Life: Source Human Grunts no longer spam console about forming squads
-
•
Automatically switch the default detailsprites material for an Half-Life 2: Episode 2 one if the map appears to have Episode 2 detail sprites
-
•
Prevented Sandbox spawning console commands from generating errors when entered into Dedicated Server console
-
•
Added default value for gordon_precriminal criteria so citizens won't greet the player if they're not a criminal
-
•
Increased limits:
-
•
* MAX_MAP_ENTITIES - 8192 to 20480
-
•
* MAX_MAP_AREAS - 256 to 1024
-
•
* MAX_MAP_BRUSHES - 8192 to 16384
-
•
* MAX_NODES - 1500 to 4096
-
•
* Displacements - 2048 to 5500