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                            •
                            Unsupported staticproplump versions will now exit the game with a neat-ish message 
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                            •
                            Added support for staticproplump v11 including scale (visually only), makes the CS:GO battle royale map work 
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                            •
                            Translated shaders "lightmapped_4wayblend" to "LightmappedGeneric" and "grass" to "UnlitGeneric" 
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                            •
                            Restored activator filter func_door functionality from Half-Life: Source 
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                            •
                            Removed leftover debug output from Remove property 
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                            •
                            Half-Life: Source Human Grunts no longer spam console about forming squads 
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                            •
                            Automatically switch the default detailsprites material for an Half-Life 2: Episode 2 one if the map appears to have Episode 2 detail sprites 
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                            •
                            Prevented Sandbox spawning console commands from generating errors when entered into Dedicated Server console 
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                            •
                            Added default value for gordon_precriminal criteria so citizens won't greet the player if they're not a criminal 
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                            •
                            Increased limits: 
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                            •
                            * MAX_MAP_ENTITIES - 8192 to 20480 
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                            •
                            * MAX_MAP_AREAS - 256 to 1024 
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                            •
                            * MAX_MAP_BRUSHES - 8192 to 16384 
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                            •
                            * MAX_NODES - 1500 to 4096 
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                            •
                            * Displacements - 2048 to 5500