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                            •
                            Added names to the "A net message is already started" message to help pinpoint the message source 
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                            •
                            PANEL.OnScreenSizeChanged now has 2 arguments - the old width and height 
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                            •
                            ModelImage.SetSpawnIcon will no longer display an error image when given non-existent .png, now displays the usual broken image material 
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                            •
                            Wordclicker view model animations now use proper variables for 2nd and 3rd viewmodels, instead of using the variable for the 1st view model 
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                            •
                            Entity.EnableConstraints( false ) now deletes the constraints (experimental) 
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                            •
                            DModelPanel now properly works when being dragged by the drag'n'drop system 
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                            •
                            Deletion of orphaned entities no longer deletes world or players 
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                            •
                            You can no longer call Entity.SetParent on world 
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                            •
                            PNG and JPG textures are now loaded without automatic conversion to Power of 2 sizes 
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                            •
                            Panel.IsEnabled now visibly affects DMenuOption 
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                            •
                            Invisible children of DHorizontalScroller will no longer affect position of the visible panels 
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                            •
                            Entity.Fire and Entity.Input also support booleans just like GM:AcceptInput 
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                            •
                            Player classes are set on all clients automatically clientside 
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                            •
                            Player classes are initialized as soon as they are set on a player, instead of whenever a first hook call happens 
- 
                            •
                            Display a message when an scripted entity was refused to be loaded due to missing Base and Type keys 
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                            •
                            Display a console warning when scripted_ents library was overridden and is no longer a table instead of silently doing nothing 
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                            •
                            More friendly errors when the weapons library is overridden with a non table