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Added names to the "A net message is already started" message to help pinpoint the message source
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PANEL.OnScreenSizeChanged now has 2 arguments - the old width and height
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ModelImage.SetSpawnIcon will no longer display an error image when given non-existent .png, now displays the usual broken image material
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Wordclicker view model animations now use proper variables for 2nd and 3rd viewmodels, instead of using the variable for the 1st view model
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Entity.EnableConstraints( false ) now deletes the constraints (experimental)
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DModelPanel now properly works when being dragged by the drag'n'drop system
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Deletion of orphaned entities no longer deletes world or players
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You can no longer call Entity.SetParent on world
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PNG and JPG textures are now loaded without automatic conversion to Power of 2 sizes
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Panel.IsEnabled now visibly affects DMenuOption
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Invisible children of DHorizontalScroller will no longer affect position of the visible panels
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Entity.Fire and Entity.Input also support booleans just like GM:AcceptInput
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Player classes are set on all clients automatically clientside
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Player classes are initialized as soon as they are set on a player, instead of whenever a first hook call happens
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Display a message when an scripted entity was refused to be loaded due to missing Base and Type keys
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Display a console warning when scripted_ents library was overridden and is no longer a table instead of silently doing nothing
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More friendly errors when the weapons library is overridden with a non table