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Features

  • Added icons to Spawnlist right click menus
  • Added Hints for spawnmenu editing features
  • Added No Collide option to Weld tool (Community Contribution)
  • Added Toggle option to Hydraulic tool
  • DPropertySheet tabs can now be right clicked to quickly switch between tabs when they overflow DPropertySheet's width
  • Added Legal tab to Options menu
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Improvements

  • Automatically enable and disable hl2_episodic on map load depending on map prefix, to improve/fix gameplay on maps from Half-Life 2 Episodes
  • Updated TTT (Community Contribution)
  • Updated AI nodegraphs for gm_construct and gm_flatgrass
  • Minor changes to Spawnicon Editor - Added tab icons and sligltly improved performance
  • Updated language files (Community Contribution)
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Fixed

  • Fixed Half-Life 2 barnacle putting players into an invalid state if they are being eaten and the barnacle gets removed
  • Fixed Flechette Gun console spam and multiplayer effects
  • Left 4 Dead 1 map geometry no longer flickers (Unsupported $detailblendmode modes fallback to 0)
  • Fixed cables on Left 4 Dead 1 maps ( and probably post L4D1 maps too ) being invisible. SplineRope shader fallbacks to Cable shader
  • Half-Life 1 NPCs no longer can talk to acting NPCs, putting them into invalid state
  • Fixed particles with material proxies crashing the game
  • func_breakable will drop *_hl1 versions of the Half-Life 1 weapons
  • Fixed a small issue with Hydraulic tool which required players to press the button twice after initial spawn
  • Unknown Windows languages no longer crash the game when right clicking text areas
  • npc_metropoilce will acknowledge existence of multiple players in multiplayer
  • Certain player weapons (hl1, bugbait, etc) are no longer removed on map cleanup