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Fixed Half-Life 2 barnacle putting players into an invalid state if they are being eaten and the barnacle gets removed
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Fixed Flechette Gun console spam and multiplayer effects
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Left 4 Dead 1 map geometry no longer flickers (Unsupported $detailblendmode modes fallback to 0)
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Fixed cables on Left 4 Dead 1 maps ( and probably post L4D1 maps too ) being invisible. SplineRope shader fallbacks to Cable shader
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Half-Life 1 NPCs no longer can talk to acting NPCs, putting them into invalid state
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Fixed particles with material proxies crashing the game
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func_breakable will drop *_hl1 versions of the Half-Life 1 weapons
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Fixed a small issue with Hydraulic tool which required players to press the button twice after initial spawn
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Unknown Windows languages no longer crash the game when right clicking text areas
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npc_metropoilce will acknowledge existence of multiple players in multiplayer
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Certain player weapons (hl1, bugbait, etc) are no longer removed on map cleanup