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CBaseVPhysicsTrigger-based triggers set their solidity when their physics are created depending on whether they are enabled or not
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Some minor fixes to triggers from newer Source Engine (Don't try to hurn disconnected players, trigger push lagcomp change, dead players can no longer touch triggers)
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Switched Lag Compensation back to local coordinates from absolute ones to fix vehicle seat position shifting
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Better multiplayer support for env_zoom and point_viewcontrol
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env_screenoverlay will now disable its overlay if it was enabled when it is removed
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Updated BASS.DLL to 2.4.14-mp3free
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Some (Inputs/Outputs/targetnames) Hammer Drop Downs will size themselves to fit up to 15 elements at the same time instead of the old random 5 to 9
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Adjusted colors of Source Engine checkboxes for better contrast
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VRAD and VBSP no longer check for model versions (but still display warnings)
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Use table.IsEmpty instead of table.Count where possible (Community Contribution)
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Updated VRAD to the latest TF2 version we have (Feb 2016)
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gmad.exe now auto ignores thumbs.db and desktop.ini
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lua_error_url is reset when player starts a local multiplayer game and will receive the proper GMod version
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Reset active gamemode on client after exiting a server to prevent crashing when starting a new game
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Forced net_maxroutable to its default value on level init to hopefully fix getting stuck on the loading screen