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Features

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    Added support for $treeswaystatic
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    Middle Mouse Click on Hammer 3D view now acts as mouse look
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    Added SetWindDir( int ) input to env_wind
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Improvements

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    CBaseVPhysicsTrigger-based triggers set their solidity when their physics are created depending on whether they are enabled or not
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    Some minor fixes to triggers from newer Source Engine (Don't try to hurn disconnected players, trigger push lagcomp change, dead players can no longer touch triggers)
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    Switched Lag Compensation back to local coordinates from absolute ones to fix vehicle seat position shifting
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    Better multiplayer support for env_zoom and point_viewcontrol
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    env_screenoverlay will now disable its overlay if it was enabled when it is removed
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    Updated BASS.DLL to 2.4.14-mp3free
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    Some (Inputs/Outputs/targetnames) Hammer Drop Downs will size themselves to fit up to 15 elements at the same time instead of the old random 5 to 9
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    Adjusted colors of Source Engine checkboxes for better contrast
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    VRAD and VBSP no longer check for model versions (but still display warnings)
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    Use table.IsEmpty instead of table.Count where possible (Community Contribution)
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    Updated VRAD to the latest TF2 version we have (Feb 2016)
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    gmad.exe now auto ignores thumbs.db and desktop.ini
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    lua_error_url is reset when player starts a local multiplayer game and will receive the proper GMod version
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    Reset active gamemode on client after exiting a server to prevent crashing when starting a new game
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    Forced net_maxroutable to its default value on level init to hopefully fix getting stuck on the loading screen
handyman

Fixed

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    Fixed func_detail smoothing groups not working (Community Contribution)
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    Fixed OnFlashlightOn/Off not working for logic_playerproxy
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    Removing physics object of a Jeep or Airboat will no longer crash the game server, but you still shouldn't do it
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    Prisoner Pods/Chairs and Airboats update water level of their drivers just like Jeeps do
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    Fixed Hammer crashing when trying to load over 1024 models at the same time and other stability improvements
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    Fixed a server crash issue when an entity has "angle" key value (opposed to "angles")
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    Fixed a server crash issue when Player.SendLua has created a Lua error
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    Fixed "starts locked" spawnflag not working on spawn for func_rot_button
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    Clientside Lua errors will no longer be sent to servers from previous client connection
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    Fixed crash exploit when overriding material with certain naughty materials