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Features

  • Added support for $treeswaystatic
  • Middle Mouse Click on Hammer 3D view now acts as mouse look
  • Added SetWindDir( int ) input to env_wind
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Improvements

  • CBaseVPhysicsTrigger-based triggers set their solidity when their physics are created depending on whether they are enabled or not
  • Some minor fixes to triggers from newer Source Engine (Don't try to hurn disconnected players, trigger push lagcomp change, dead players can no longer touch triggers)
  • Switched Lag Compensation back to local coordinates from absolute ones to fix vehicle seat position shifting
  • Better multiplayer support for env_zoom and point_viewcontrol
  • env_screenoverlay will now disable its overlay if it was enabled when it is removed
  • Updated BASS.DLL to 2.4.14-mp3free
  • Some (Inputs/Outputs/targetnames) Hammer Drop Downs will size themselves to fit up to 15 elements at the same time instead of the old random 5 to 9
  • Adjusted colors of Source Engine checkboxes for better contrast
  • VRAD and VBSP no longer check for model versions (but still display warnings)
  • Use table.IsEmpty instead of table.Count where possible (Community Contribution)
  • Updated VRAD to the latest TF2 version we have (Feb 2016)
  • gmad.exe now auto ignores thumbs.db and desktop.ini
  • lua_error_url is reset when player starts a local multiplayer game and will receive the proper GMod version
  • Reset active gamemode on client after exiting a server to prevent crashing when starting a new game
  • Forced net_maxroutable to its default value on level init to hopefully fix getting stuck on the loading screen
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Fixed

  • Fixed func_detail smoothing groups not working (Community Contribution)
  • Fixed OnFlashlightOn/Off not working for logic_playerproxy
  • Removing physics object of a Jeep or Airboat will no longer crash the game server, but you still shouldn't do it
  • Prisoner Pods/Chairs and Airboats update water level of their drivers just like Jeeps do
  • Fixed Hammer crashing when trying to load over 1024 models at the same time and other stability improvements
  • Fixed a server crash issue when an entity has "angle" key value (opposed to "angles")
  • Fixed a server crash issue when Player.SendLua has created a Lua error
  • Fixed "starts locked" spawnflag not working on spawn for func_rot_button
  • Clientside Lua errors will no longer be sent to servers from previous client connection
  • Fixed crash exploit when overriding material with certain naughty materials