-
•
Fixed a crash issue with weapon_striderbuster
-
•
Updated BASS.DLL to an unreleased version for potential crash fixes
-
•
Fixed progression stopper at c3a2d.bsp from Half-Life: Source
-
•
Half-Life 2 Barnacle no longer crashes the game with invalid physics objects
-
•
Fixed Half-Life 1 weapon shell eject effect, sounds, effects and NPC muzzle flashes
-
•
Fixed missing S.L.A.M sound
-
•
Tickrate is now reset on client when disconnecting from a server
-
•
Fixed prop_vehicle_crane's interference with vehicle 3rd person camera and properties system
-
•
Sandbox Desktop Widgets feature (Context menu icons like Player Model Selector) no longer prevents properties system from being able to target entities, and will automatically stretch to fit its contents with too many icons
-
•
Fixed Citizens being unable to guide RPG rockets into Gunships
-
•
Fixed SMG1 and AR2 fired by NPCs cutting off previous firing sounds
-
•
Fixed SMG1 alt-fire grenade smoke effect always pointing up
-
•
Fixed some addon props missing from spawn menu search
-
•
Entering a full model path (models/whatever.mdl) will properly find the model in the Spawnmenu search
-
•
The game no longer tries to play missing/non-existent .mp3/.ogg files
-
•
Fixed "BAD STATIC LUMP V101" error message on some CS:GO maps
-
•
Trails tool clamps its values in the Duplicator function, not in the tool to fix an exploit
-
•
Trails tool will no longer create invisible trails (0 start and end sizes)
-
•
Players can now exit the noclip drive mode (exit driving Lamps in Sandbox) by pressing E
-
•
Performing an undo from the Undo section of the Spawnmenu properly removes the selected entry
-
•
Fixed a crash issue caused by Lua errors in Addons Menu (Main Menu) under very specific circumstances
-
•
Fixed Server Settings not always applying ("not saving") when starting a new server from the Main Menu
-
•
NPCs will be less likely to fall through ground when spawned on a slope (Community Contribution)
-
•
Fixed Half-Life 1 Gargantua making sounds when removed (including when changing NPC relationships)
-
•
Fixed Half-Life 1 snark and turrets as well as Half-Life 2 ceiling turret not respecting relationship changes while attacking
-
•
Fixed Half-Life 1 Nihilanth's and Bullsquid's projectile attacks not being credited to the NPC
-
•
Fixed Half-Life 1 Nihilanth not attacking when spawned through the Spawnmenu
-
•
Fixed Half-Life 1 Barnacle, Leech, Cockroach and Half-Life 2 Barnacle not showing up in kill feed when killed
-
•
Fixed Manhacks and Scanners killed by physics objects (props, AR2 alt-fire) not being credited to the player
-
•
Restored Combine Soldier pain sounds
-
•
Added missing Lost Coast scenes so players can now complete the map
-
•
Fixed Citizens and Alyx not being able to pickup any weapons
-
•
Restored impulse 50 console command (tell Citizens in player squad to move to where the player is looking)
-
•
You can switch to Satchel Charge even if it has no ammo left
-
•
Fixed certain NPC deaths such as Striders to not working as expected
-
•
Fixed the weapon constraint not breaking when it should if the weapon has SF_WEAPON_START_CONSTRAINED spawnflag set causing weapons to float when their carriers are killed