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Added Entity.GetParentWorldTransformMatrix
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Added Panel:IsWorldClicker
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Added Player.GetAmmo
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Added CLuaLocomotion.GetNextBot
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Added PathFollower.GetGoalTolerance
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Added PathFollower.GetMinLookAheadDistance
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Added CNavArea.AddHidingSpot
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Added list.HasEntry (Community Contribution)
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Added SF_LUA_RUN_ON_SPAWN global for addons (lua_run entity)
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Added util.GetModelMeshes( strModel, lod = 0, bodygroupMask = 0 ) (Community Contribution)
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net.BytesLeft and net.BytesWritten now return 2 values - second being the bit value
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Added ability to disable the tooltip via argument to SetColor for DColorButton panel (Community Contribution)
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DynamicLight now as a second parameter to allocate ELights when set to true - Used for Sandbox Light tool
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CNavArea.GetHidingSpots how has an optional 1st argument - flags
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Entity.GibBreakClient now has an optional second argument, to override the gib color
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VectorRand and AngleRand now have optional min and max arguments (Community Contribution)
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Added GM:OnPhysgunPickup hook, called after PhysgunPickup after a successful pickup has happened, to mimic GravGunPickupAllowed and GravGunOnPickedUp
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Giving Matrix() another matrix will now copy its values, instead of erroring