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Features

  • Added Fistful of Frags mounting support
  • Added The Stanley Parable mounting support
  • Added "Steam Voice Options" to Voice tab in Options
  • Added "sbox_search_maxresults" console variable, affects Sandbox search result limit
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Improvements

  • "Players have godmode" setting (sbox_godmode) works in singleplayer
  • You can now use tools like Balloons on brush entities such as gm_construct's colorable room and the mirror
  • Throwing props at NPCs/Players using the Physics Gun now correctly gives kill credit to the player who threw the prop, not the prop itself
  • "fps_max" console command can now be changed while in a server
  • Some sounds are now properly muted if game loses focus and snd_mute_losefocus is set to 1
  • Increased voice chat sample rate to 44100Hz to improve voice chat quality
  • Added expected download size for Workshop files when connecting to servers. This is a rough estimate of how much disk space will be used, not bandwidth which will always be lower
  • Added icons for the 2 new CS:GO maps and for maps from new mountable games
  • Updated Facepunch logo on the intro screen
  • Sandbox Balloons, Buttons and Emitters can now be made transparent via the Color tool
  • Translated right click menu for spawnlist headers and added icon to match existing right click menus
  • Translated right click menus for Tools in spawnlists & multi selection right click menu (Community Contribution)
  • Post Processing icons can now be deleted from spawnlists
  • Tool search in spawnlists now works with localization
  • Added a warning about certain options doing nothing in singleplayer to the Utilities > Sandbox Settings menu
  • Spawnicons and spawnlist tools now obey read only parents (such as spawnlist Search)
  • Right-clicking non selected spawnmenu icons while having some selected will not override right click menus of non selected spawnmenu icons
  • ".mdl" part of models paths is no longer being searched in Spawnmenu search
  • Tool menu quick filter now expands the categories if they were collapsed by the player
  • DCollapsibleCategory (Tool categories) now show a tiny icon when it is collapsed, telling the player it is collapsed and not just empty
  • Spawnmenu Header panels obey parents read only state by not allowing its text to be edited
  • Spawnmenu search prop indexer now uses a notification with a progress bar over the blue progress bar
  • Having your spawnmenu closed during search will automatically update search results next time you open it if necessary
  • Custom addon spawnlists, Game props and Addon props lists are now read only (i.e. you can't delete icons from them)
  • Reduced default voice chat gain/multiplication (voice_maxgain) from 10x to 2x to improve voice chat quality
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Fixed

  • "Enable PvP" option being disabled (sbox_playershurtplayers) no longer unexpectedly disables self damage
  • "Make Persistent" property is now properly hidden if persistence is disabled
  • weapon_base no longer creates Lua error when given to NPCs
  • Fixed suit death voice lines playing on respawn with gmod_suit 1
  • Models that exceed MAXSTUDIOFLEXVERTS no longer crash the game, such as SFM models
  • Weapons dropped by players no longer give extra reserve ammo when picked back up
  • Undoing in TextEntry (CTRL+Z) also restores the scroll amount, fixing weird behavior in certain cases (issues/1588)
  • Fixed view model hands sometimes floating in the direction of map origin, notably when exiting vehicles