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Added IGModAudioChannel.GetPan
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Added IGModAudioChannel.SetPan
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Added IMesh.IsValid
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Added PANEL:TestHover( x, y ) hook
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Added SentenceDuration( name )
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Added IGModAudioChannel.GetTagsHTTP()
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Added IGModAudioChannel.GetTagsVendor()
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Added IGModAudioChannel.GetTagsOGG()
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Added IGModAudioChannel.GetTagsMeta()
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Added IGModAudioChannel.GetTagsID3()
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Added GM:OnScreenSizeChanged hook
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Added GetPredictionPlayer()
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Added effects.BeamRingPoint
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Added effects.BubbleTrail
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Added effects.Bubbles
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Added util.Base64Decode
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Added input.TranslateAlias( str )
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"gmod_language" is now passed to loading screens
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New members for PhysicsCollide hooks - OurSurfaceProps, TheirSurfaceProps, HitSpeed, OurNewVelocity, TheirNewVelocity, OurOldAngularVelocity, TheirOldAngularVelocity
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Added 5th argument to SWEP:FireAnimationEvent - source entity, which will be the viewmodel entity on client and the weapon itself on server
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search.GetResults now has a 3rd optional argument - maximum results to return
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notification.AddProgress now has an optional 3rd argument - fraction - 0 to 1 value overriding the progress bar animation to show a desired value
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Added Panel:SetTooltipPanelOverride
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Added Entity.IsSequenceFinished()
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Added effects.GetList() (Community Contribution)
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Added BASSCHANNEL:Set3DEnabled()
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Added BASSCHANNEL:Get3DEnabled()
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Entity.PlayScene now has a second return value - the scene entity, removing which will stop stopping the scene