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Fixed the game refreshing gamemode and map lists for menus multiple times while loading onto a map or disconnecting, remounting addons or changing gamemode
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Fixed subscribing to addons while in game remounting addons more than once
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Fixed memory sizes being displayed incorrectly in certain places with large values
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Prevent spawnicons with sizes 33-63 from saving "_64" versions of the spawnicons, now uses the default 64x64 image without any suffix like it should
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Properly remove unmounted (.gma) addon files from internal map so when something tries to access them we don't crash
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Fixed models loaded by ClientsideModel() or similar methods losing their modelbounds data on map disconnect due to them being reloaded (for now, we don't reload such models)
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Fixed gui.EnableScreenClicker()'s internal panel showing up after a screen resolution change while it is active
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Fixes for potential crash issues when handling Lua entities in C++
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Fixes for potential crashes with MOVECOLLIDE_FLY_CUSTOM, FLY_BOUNCE, FLY_SLIDE, DEFAULT
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Fixed server browser blacklist being case sensitive
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Missing the weapons/scripted_ents.Get function at entity creation no longer exits the game (For example when it's only missing clientside)
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Let people know that -authkey is no longer needed in the srcds console if it is still in the srcds launch options
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Fixed GameContentChanged hook running 3 times in a row in menu state
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Fixed first file embedded in the BSP not being decompressed when needed
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Fixed the default screen resolution selection so it should now select the desktop resolution
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Added a nullptr check when generating the error texture to prevent crashes
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Fixed PlayerWeaponColor material proxy hack for Super Grav Gun for cases where people override the default gravity gun (Community Contribution)
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SteamAPI errors on non first page of Dupes/Saves/Addons/Demos will not hide the pagination so you can go back to the cached pages
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Fixed a potential issue with Workshop Subscriptions not properly marking files as downloaded
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Fixed deleting npc_manhack's sprites causing a crash when its deleted sprites are accessed by the NPC code
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Fixed ErrorNoHalt not being considered a menu state error when it was called in the menu state
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Fixed a bug with VPK file searching that would result in garbage data in file.Find
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Fixed potential clientside crashes with ragdolls
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Potential workaround for "SV_CreatePacketEntities: GetEntServerClass failed for ent 1." error message and crash when disconnecting from a listen server as a host while it is not empty