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Added a missing tooltip for ID_TOOLS_DISP_DRAWREMOVEDVERTS (One of the buttons on the top toolbar)
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Horizontal resizing of Texture Browser now moves the buttons that would cover the current texture text
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Adjusted the Texture Application Tool UI (Face Edit Sheet window) to fit longer texture names
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Added extra width to the right side toolbar so Auto Visgroups can fit without a horizontal scrollbar
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Adjusted icons for env_skypaint, lua_run (To remove the ugly white lines around the image) and info_lighting
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Adjusted "Run Map [Advanced]" window to fit more parameters and made the newlines work in the Parameters text box
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Increased textbox size of Texture scale so it fits the longest value it can have
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Minor visual adjustments to Object Properties window
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Made "Show Detail Objects" setting save across sessions
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Moved the "use count" in texture browser above the texture name and fixed the opaque/self-illum/transparency icons to display properly
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Made the "Entity Report" window a bit wider and stretched the bottom controls to the right edge
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Changed the default 3D view type to "Textured Shaded" from "Wireframe"
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Texture Browser's current selection is now a read only editable text box so you can copy from it
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Replaced "Select Folder" dialogs in Options menu with the more modern ones
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Increased the text fields width for many things in the first tab of Object Properties window
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Model Browser now scrolls to the selected model
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Marked "Hinge Axis" of prop_door_rotating as non functioning so there is no question about it. ("Fixing" it would break all existing maps)
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"angles" keyvalue will no longer be created with values "0 0 0" when moving objects that have a model in the editor (such as decals)
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Opening Entity Report for a different VMF when the Entity Report is already open will now properly recreate it for the currently active VMF
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Added "CTRL+(SHIFT+)V" text to "Paste (Special)" in right click menus to let the user know about the existence of these shortcuts