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Added ClientSignOnStateChanged
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Added SIGNONSTATE_* enums
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Added 4th argument to GM:PlayerBindPress - button code
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Added a 3rd argument to gmsave.LoadMap - a callback that is called after the save have been successfully loaded
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Added DProperty_Entity panel that acts as a entity picker row
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Allow returning false in undo.AddFunction to skip undo if it's no longer valid (Community Contribution)
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GM:GameContentChanged is now also called for serverside/clientside realms like originally intended
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Added DTree_Node.GetExpanded
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Added DTree_Node.OnNodeAdded( newNode )
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Added Panel.Set/GetX/Y (Uses Lua Panel.Set/GetPos internally) and switched Panel:Center(Horizontal/Vertical) to use them
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Made PrecacheSentenceFile() shared (was serverside only)
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Added spacers support to DComboBox (Community Contribution)
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Added PreUndo and PostUndo hooks (Community Contribution)
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Added Entity:GetAnimTimeInterval
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Added Player:Set/GetActivity
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Added Weapon:SetActivity
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Added NPC:SetActivity
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Added NPC:Set/GetMoveVelocity
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Added NPC:UpdateTurnActivity
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Added NPC:HasObstacles
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Added NPC:AutoMovement
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Added NPC:Get/SetTaskStatus
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Added TASKSTATUS_* enums
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Added NPC:Get/SetMoveInterval
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Added NPC:GetIdealMoveSpeed
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Added NPC:GetIdealMoveAcceleration
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Added NPC:GetMinMoveStopDist
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Added NPC:GetMinMoveCheckDist
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Added NPC:IsMoveYawLocked
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Added NPC:SetMoveYawLocked
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Added NPC:MoveStart
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Added NPC:MoveStop
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Added NPC:MovePause
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Added NPC:ResetMoveCalc
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Added NPC:MoveClimbStart
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Added NPC:MoveClimbExec
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Added NPC:MoveClimbStop
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Added AIMR_* enums
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Added NPC:MoveJumpStart
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Added NPC:MoveJumpExec
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Added NPC:MoveJumpStop
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Added NPC:ResetIdealActivity
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Added NPC:IsGoalActive
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Added NPC:ClearBlockingEntity
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Added NPC:GetNavType
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Added NPC:SetNavType
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Added NAV_* enums
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Added file.AsyncRead
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Added ProjectedTexture.Get/SetShadowSlopeScaleDepthBias
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Added ProjectedTexture.Get/SetShadowDepthBias
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Added ProjectedTexture.Get/SetShadowFilter
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Added ProjectedTexture.Get/SetTargetEntity