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Features

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    Added ability to clear Lua errors per category/group in the Problems menu
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    Added "menu_cleanupgmas", "mat_specular 0" and "Addon missing file, nothing to mount" issues to Problems panel
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    Added file size of the current file and total file count to non-Workshop server downloads
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    Added addon count and selected count to the addon menu (in the popup menu with filters/etc)
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    Added a visual bounding box of the current dupe to the duplicator tool
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    Rope related tools now can now color the ropes (will depend on whether the selected material supports this or not)
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Improvements

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    DNumSlider now colors the notches and the DTextEntry text to match the slider label
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    Improved slider notch rendering
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    Ensure all notches have at least 1 pixel between each other
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    Fixed the last notch not rendering for sliders with a range that isn't a whole number
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    Made the selected flag filters be per gamemode, not global per server browser tab
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    Made the addon selection checkboxes bigger and updated their style to match modern Chromium visuals
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    Also added a bit of space between the clickable addon name and the checkbox to prevent misclicks
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    Minor visual tweaks to the addons and server browser menus
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    Made the "Future version" tag in the server browser less visually prominent
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    Added default values to the Super DOF UI sliders (Middle mouse click resets to default)
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    Problems menu no longer complains about DirectX Level 90
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    Server browser no longer lists servers that are not empty first and then only empty servers (to bypass Steam limitations), now lists whatever Steam gives first
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    Undone server browser minimum ping penalty where servers < 60 ping would all be considered as having 40 ping for server ranking
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    Added description to local saves/dupes/demos telling the player where they can delete them
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    "Select All" button now selects all addons within current search/filter, not all subscriptions
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    Removed selection checkboxes for floating .gma addons
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    Made the background of a disabled addon darker so its more obvious when an addon is disabled
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    More responsive controls for drive_noclip for "Drive" property
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    Unmount addons mounted by server on map shutdown
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    Confirmation window for “Do you want to connect to this server” now also has a “remember my choice” option
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    Added map icons for new CS: GO maps
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    Increased forced defaults of "rate", "cl_cmd/updaterate" console variables to 100k and 66, from 30k and 30 respectively. This only affects clientside settings, which are overridden by server's settings (sv_maxrate, etc). This should result in better ping/performance when playing on busy servers
  • •
    Updated language files
handyman

Fixed

  • •
    Fixed env_sun glow overlay not working properly with the poster command
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    Fixed the first preset group not loading correctly on first map load
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    Loading a save from main menu now properly sets the player position
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    Fixed Lua errors in menu state when searching through addons with special symbols
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    Fixed Hoverball tool creating Lua errors when looking at an invalid entity with the tool selected
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    Fixed the option to re-render all spawnmenu icons not working properly
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    Adjusted the cl_weaponcolor safeguard against invisible colors to catch more cases
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    Fixed a regression with gamemode search bar changes from previous update where it expected the input to be lowercase at all times
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    Changed 'slam' ammo type's default maximum to 5 from 9999 (gmod_maxammo still overrides this if above 0)
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    Fixed certain language files not being loaded on Linux operating system
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    Fixed shooting weapons while in a vehicle not shooting directly at the player’s crosshair
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    Fixed default spawncions not being editable
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    cl_downloadfilter "mapsonly" also works with workshop addons now (checks for the “map” tag on addons)
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    Fixed Winch/Rope texture scaling wrapping around at length of 100
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    Fixed clientside player velocity for non local players being jittery and incorrect when standing on something moving
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    Fixed crash issues with npc_barnacle when its tongue entity gets deleted
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    Fixed crash issue when damaging Antlion Guard NPC
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    Fixed a potential crash issue with ragdoll physics
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    Fixed prop_vehicle_crane crashing the game when it is missing its magnet entity
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    Fixed Lua errors when trying to load a save with phys_magnets that were created by the map when saving
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    You can freeze Jeeps/Custom Vehicles with the Physics Gun once again