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Deleting point_viewcontrol now also disables it instead of putting the player in an invalid state
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Disable all active point_viewcontrol entities when loading a save to prevent softlocking the player
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Added out of bounds checks for boneIDs in CIKContext::AddDependencies to avoid crashes
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Added some nullptr safeguards to CMDLCache functions
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Fixed potential crash with playing MP3 files
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Made sure the "entityflame" entity also stops its own burning sound clientside in case it couldn't be stopped from the server due to PVS
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Fixed crash issue when trying to pickup prop_vehicle_jeep with invalid physics
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Fixed a potential crash when converting MATERIAL_VAR_TYPE_MATERIAL to a string
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Fixed material shader parameters not loading correctly on Linux dedicated servers
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Fixed for Linux file system find not properly handling partial wildcards (i.e. folder/*_suffix.txt where the filename folder/test_file_suffix.txt would not be found)
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Fixed mat_showlightmappage using a DirectX8 material
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func_breakable_surf plays its initial broken sound at the correct position even if it is moved by the physics gun
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Fixed some console commands crashing when used without a player on the server
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Fixed ent_remove being able to delete players
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Added support for $boneflexdriver in models into the game
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Fixed some cl_show_* cvar debug text overlapping itself or going offscreen
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Potential fix for crashes due to removing fire particles when removing an entity on fire
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Fixed crashing issues with trying to set/get flags on invalid physics objects
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Do not disable collisions when parenting brushes to one another
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Fixed parenting issues with func_movelinear, and a an issue with startSound possibly not restarting
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Fixed the half life 2 shotgun hack affecting SWEPs
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Fixed models not being flushed on level changes/disconnects when not hosting a local game (i.e. in multiplayer in general)
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Fixed Super DoF creating errors when used outside of sandbox gamemode (Community Contribution)