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ErrorNoHalt/Error will now display a stack trace in Problems panel
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include errors now have a stack trace and appear in Problems menu
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Disallow "Shadow" shader to be used as rope material to prevent crashes/graphical glitches
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Bump MAX_LUA_FILES to 32k for single player only
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Add probable cause to the "Failed to lock vertex buffer" message so users can more easily self diagnose
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Bump MAXSTUDIOANIMS to 3k, MAXSTUDIOSEQUENCES to 2k (from 2k, and 1.5k respectively)
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Added model name & position to VRAD's "unexpected strips found" error to help debug which static props cause the issue
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Fixed material name not appearing in "Warning in .VMT file .. " and "Error in .VMT file: error parsing vector element..." warnings
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Improved loading process to do with Lua files so they are not sometimes redownloaded every time, also makes accessing files from Lua cache potentially faster
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Bumped MAX(_TOOL)_THREADS to 64 (4x previous limit)
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Replace some possibly incorrect usage of FLT_MIN with -FLT_MAX, affects IKRules and displacements
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Updated Steamworks SDK to v1.53a
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m_flCycle is now networked in range of -1 to 1, from 0 to 1, fixing airboat spamming errors when going backwards in multiplayer