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Features

  • •
    Added NextBot.GetLastKnownArea and NextBot.ClearLastKnownArea
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    Added OnHalfEmpty, OnEmpty and OnFull outputs to func_healthcharger, to match func_recharge
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Improvements

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    Allowed physgunning persistent props when persistence is disabled
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    Disallowed physics creation/destruction functions from being called on jeeps/airboats to prevent crashes
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    Improved save loading so it sets player ownership of spawned entities to a player in more cases
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    Put motionsensor.GetColourMaterial behind a clientside permission
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    Failing to save jpeg screenshots/posters actually says that it failed in console
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    Added console warnings when npc_apcdriver/npc_vehicledriver is removed due to it not having its vehicle to drive
handyman

Fixed

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    Fixed Half Life 1 sentry ragdolls not cleaning up on map cleanup. Also fixed their collisions and inability to hit the player at certain player angles
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    Fixed a crash in the DSP system
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    Fixed a crash with NPC:SetNPCClass
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    Fixed a typo in hook.Remove error (Community Contribution)
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    Fixed security issues
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    Fixed DIconLayout counting border size 2 times when laying out icons (Community Contribution)
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    Flash the game window when loading screen disappears to let the player know the loading is finished
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    Fixed hook.Add giving a less than useful error when given a nil to second argument
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    Fixed vgui_slideshow_display crashing the game without materials to display
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    Fixed a crash when trying to play bad ADPCM .wav files
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    Fixed file.AsyncRead returning garbage when the target file has no data
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    Fixed an issue with halo library not resetting color of pp/copy, which in some cases makes usage of halo library fill the whole screen with a color
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    Fixed Lua errors when trying to activate non Toggle Camera or Dynamite from a tool Button that was loaded from a save in multiplayer
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    Fixed a regression with string.Comma where it wouldn't format huge numbers properly
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    Fixed func_healthcharger and func_recharge not updating its texture index
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    Fixed crashing with npc_apcdriver when it doesn't have its vehicle
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    TTT: Fix ammo ents blocking +use near other entities (Community contribution)