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Fixed 2 server lag exploits with default properties
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Fixed "join game" not showing up in Steam for P2P games after a changelevel
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Fixed a stack overflow with DListView and columns inserted at specific positions
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Fixes a server crash with no collide constraint.
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Fixed DTextEntry's automatic line breaks causing an infinite loop hang with specially formatted text containing a lot of whitespace
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Fixed GM:PlayerAmmoChanged reporting incorrect new ammo count when called from Player:GiveAmmo
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Prisoner pod and chair vehicles now react to damage physically, driver takes explosion damage, calls GM:EntityTakeDamage hook
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Potential fix for crash relating to env_microphone's measure target entity
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Potential fix for a crash within CFontTextureRegen
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Fixed GMODLUA_GetUserType leaking onto the Lua stack (this only affects binary modules and the type() function, when using custom userdata types)
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Fixed changing persistence in-game saving to the wrong file if the cvar changed too quickly within the 2 second timer
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Disabling hoverballs now adjusts their mass so they are not abnormally heavy when disabled, improved duplicator support for the disabled state