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Features

  • •
    Added ClearAllOutputs input to all entities
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Improvements

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    Added some crash checks to CShaderSystem::TakeSnapshot
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    Added a message to dedicated server console when not having GSLT about its impact on server ranking
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    Default weapon selection checks GMod's localization files
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    Added more info to Overflow error writing string table baseline host error for debugging
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    Defaulted scr_centertime to 5
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    Replaced self.Owner with self:GetOwner() in base game (Community Contribution)
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    Improved DAdjustableModelPanel movement (Community Contribution)
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    * Removal of hard-coded keys
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    * The cursor is no longer displayed when moving
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    * Fixed a bug where the pitch did not stay between -90 and 90 degrees, which resulted in an inverted yaw
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    * Space and control keys are no longer relative to viewing angle
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    Toolgun improvements (Community Contribution)
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    * toolmode_allow_ convars are now properly replicated to clients
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    * Fixed TOOL:Holster being called twice in the name of releasing ghost entities
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    * Fixed a bug where the toolgun does not call TOOL:Deploy on the first tool that is selected
handyman

Fixed

  • •
    Fixed workshop fonts spamming pointless console messages trying to load from the .gma directly which won't work
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    Fixed effects/base.lua being included twice
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    Fixed ai_debug_enemies (and probably other NPC debug stuff) spewing nonsense to console
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    Fixed crashes when trying get model sprite size with a null sprite/model (and when trying to get model bounds of null model)
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    Fixed a crash when trying to spawn ai_node too early
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    Fixed a crash when calling Spawn() on an entity that deletes itself in the Spawn() function
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    Fixed crashes when an entity has negative skin value
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    Fixed a crash with base NPC when holstering weapon and having no weapon
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    Fixed NPC_CraneDriver crashing when the crane's magnet is removing
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    Fixed prop_dynamic crashing the game when given invalid break usermessage names
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    Added (Cheap)BreakModel user messages that some maps use
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    Fixed Hammer Inputs/Outputs duplicating from base classes
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    Fixed legacy CBaseEntity::FireBullets not setting attacker
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    Fixed FCVAR_REPLICATED cvars resetting to default/keeping server value when joining a server and leaving
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    Unspecified security improvements
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    Fixed a crash on malformed maps to do with overlays on displacements
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    Prop Spawn effect restores original Entity.RenderOverrides
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    Fixed a bug with SCHED_HOLD_RALLY_POINT
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    Fixed potential crashes to do with sounds
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    Optimized some Lua code (Community Contribution)
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    Removed usage of useless varargs (Community Contribution)
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    Don't re-register net receiver for editvariable multiple times (Community Contribution)