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Fixed workshop fonts spamming pointless console messages trying to load from the .gma directly which won't work
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Fixed effects/base.lua being included twice
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Fixed ai_debug_enemies (and probably other NPC debug stuff) spewing nonsense to console
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Fixed crashes when trying get model sprite size with a null sprite/model (and when trying to get model bounds of null model)
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Fixed a crash when trying to spawn ai_node too early
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Fixed a crash when calling Spawn() on an entity that deletes itself in the Spawn() function
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Fixed crashes when an entity has negative skin value
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Fixed a crash with base NPC when holstering weapon and having no weapon
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Fixed NPC_CraneDriver crashing when the crane's magnet is removing
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Fixed prop_dynamic crashing the game when given invalid break usermessage names
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Added (Cheap)BreakModel user messages that some maps use
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Fixed Hammer Inputs/Outputs duplicating from base classes
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Fixed legacy CBaseEntity::FireBullets not setting attacker
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Fixed FCVAR_REPLICATED cvars resetting to default/keeping server value when joining a server and leaving
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Unspecified security improvements
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Fixed a crash on malformed maps to do with overlays on displacements
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Prop Spawn effect restores original Entity.RenderOverrides
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Fixed a bug with SCHED_HOLD_RALLY_POINT
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Fixed potential crashes to do with sounds
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Optimized some Lua code (Community Contribution)
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Removed usage of useless varargs (Community Contribution)
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Don't re-register net receiver for editvariable multiple times (Community Contribution)