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Features

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    Added surface.GetTextureNameByID
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    Added NPC:SetMaxLookDistance
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    Added NPC:GetMaxLookDistance
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    Added Entity:ClearAllOutputs
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    Added Entity:SetSurroundingBounds
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    Added Entity:SetSurroundingBoundsType
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    Added Entity:GetSurroundingBounds
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    Added optional surfaceprop argument to Entity:PhysicsInitMultiConvex, Entity:PhysicsInitConvex, Entity:PhysicsFromMesh, Entity:PhysicsInitBox. All of them now also get correct physical volume set which helps physics behave correctly
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    Added util.IsBinaryModuleInstalled (Community Contribution)
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    Added string.StartsWith (alias of string.StartWith, for consistency with string.EndsWith) (Community Contribution)
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    Added an option to player_manager.AddValidHands to match hands skin to player model selected skin automatically (Community Contribution)
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    Added "readonly" option to DProperties properties, for editable entities editor (Community Contribution)
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    Added Panel:SetTextSelectionColors for RichText panels
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    Added physenv.GetLastSimulationTime
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    Added Player:DisableWorldClicking & Player:IsWorldClickingDisabled (Not currently networked)
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    Added second argument to string.Comma (Community Contribution)
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    Added Tool:RebuildControlPanel
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    Added Tool:GetClientBool
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    Weapons and Entities can now set their own classname via ClassName property (Community Contribution)
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    Added string.Interpolate (Community Contribution)
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    Added DSlider ConVar support
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    Added DSlider:OnValueChanged
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Improvements

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    Made player_manager.AddValidHands skin/body arguments optional
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    Added gmod_language to blocked convars (can still read it)
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    Added sv_password to list of convars Lua cannot read
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    WEAPON:HUDShouldDraw is no longer required to return true to not break HUD (Community Contribution)
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    Minor adjustment to DCheckBox:Toggle's internals (Community Contribution)
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    String extension optimizations (Community Contribution)
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    Cache ConVars created by tools (in TOOL.ClientConVars and TOOL.ServerConVars ) and use them in Tool:GetClientInfo/Tool:GetClientNumber/Tool:GetServerInfo in appropriate realms
handyman

Fixed

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    Fixed NPC:AddEntityRelationship priority argument reading from the wrong argument. Also made it optional (defaults to 0)
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    Fixed non halting Lua error when Derma_Install_Convar_Functions panels attempt to set empty console variable
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    Fixed static CLuaParticles not updating their lighting
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    Fixed a crash when setting player's hull size to nothing
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    Potential fix for a crash with steamworks.DownloadUGC
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    Fixed a bug with Panel:SetCaretPos
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    Fixed IRestore:ReadString having a limit on string length, affecting weapons and others on map transition
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    Fixed potential Lua error in Derma drag'n'drop system (Community Contribution)
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    Added color support and fixed a bug with table.Sanitise/table.DeSanitise (Community Contribution)
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    Made ents.FindByModel support wildcards, and work better clientside
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    Fixed VMatrix:GetTransposed implementation
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    Fixed certain old addons failing to extract with steamworks.DownloadUGC
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    Fixed a crash in DListView with fractional column width
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    Fixed markup text alignment inconsistency (Community Contribution)
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    Made sure Panel:GetChildren table is always sequential
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    Fixed TOOL.Information being modified by code that uses it