-
•
Fixed tiny amount of damage (less than 0.1) taking a whole armor point
-
•
First person Physics Gun effects no longer render during skybox pass
-
•
Changed "Filter" label on console to better represent what it does
-
•
Strip certain disruptive Unicode character groups from server & gamemode names
-
•
Moved extracted Steam Workshop .gma files from addons/ to cache/workshop/ so that all addon files are in the same place
-
•
Reworked menu_cleanupgmas to take into account server downloads - Meaning, Workshop files downloaded from servers and extracted, then deleted by Steam in 2 weeks, now get detected as useless extracted versions and are prompted for deletion
-
•
Do not fully disable the crosshair if player is dead, so it is visible when spectating a player in first person view, or flying around the map in spectate mode and cl_observercrosshair is set to 1 (default)
-
•
Visually and physically disable (but not hide) disabled Sandbox tools
-
•
Display a warning when trying to activate tools without a toolgun
-
•
Force spawnlist file names to lower case on save
-
•
Moved "Delete multiple items" in spawnmenu multi-select right click to the bottom - This is consistent with normal spawnicon right click item order
-
•
Do not try to render and save icons for models without meshes - This mostly applies to character animation files. They will appear as "ERROR" models
-
•
Limited certain unintentional addon whitelist paths to old addons only
-
•
Reworked default Half-Life 2 spawnlists to include most models that are shipped with the game without requiring mounting, as well as re-grouped similar models together in the 2 topmost default spawnlists.
-
•
Also added default spawnlists for Half-Life 2 episodes and Lost Coast, which will appear if those games are mounted (Note: Updated default spawnlists will not appear if you already have played the game before the update - to get them you will need to delete your existing spawnlists completely)
-
•
Updated hundreds of default spawnicons, added even more spawnicons for the new spawnlists
-
•
If a spawnicon does not exist, try to look in addons first before generating one - This makes it so that you can still edit spawnicons, but if you do not have a spawnicon rendered, and a workshop addon provides one, the game will use the workshop one as a fallback
-
•
Workshop subscriptions appear as "Unknown Addon" while we fetch their details - they will not be mounted as they could be banned
-
•
Restored Half-Life 2 use sounds with gmod_suit 1
-
•
Restored angle alignment/snapping for +use pickup
-
•
When mat_viewportscale is set to a tiny, game breaking value, fire a "Problem" notification for the user with a quick fix
-
•
Display an error in console when .gma addon file list has failed to be read completely
-
•
Included modified Alyx, Kleiner and Vortigaunt models that include animations from Half-Life 2 episodes, improving compatibility with those games
-
•
Included Episode 2 floor turret models for its skins & gibs
-
•
Included Episode 2 combine mine model, so its skins appear on that one Episode 2 map
-
•
Included Episode 1 ceiling turret model so it functions correctly when dry firing on that one Episode 1 map
-
•
Improved kill feed NPC names for map spawned NPCs like Rebels, Antlion Workers, etc
-
•
Improved Episode 1 intro - Blue vortigaunt material conflicts with EP2 resolved, wake up sequence works
-
•
Make sure to restore gamemode on server disconnect to what it was before joining the server
-
•
Enabled Episodic behaviors for Vortigaunts - don't attack while carrying NPC, lower threshold for range attacks during episodic maps
-
•
Enabled Alyx darkness mode, flashlight blindness & other episodic behaviors
-
•
Fixed Alyx still following the player in darkness mode without flashlight
-
•
Fixed Alyx's darkness breathing breaking other voice lines
-
•
Enabled episodic behaviors for Zombies and Headcrabs
-
•
Replace default cubemap texture with the one map compilation generates by default - this only affects maps that are renamed after compilation, which used to make them look overly shiny
-
•
Changed default value of "skill" convar to 2 (normal difficulty, was easy before)
-
•
Increased severity of mat_hdr_level problem (HDR being disabled, which makes certain maps not have lighting)
-
•
Faceposer flexes (sliders) are now grouped - The groups are defined by the models themselves
-
•
Updated localization files