-
•
Alternative fix for traces not hitting transparent displacements (vbsp) - better consistency with brushes that use same materials - does not cast shadow and traces hit them
-
•
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed" in Hammer
-
•
Use integers, not shorts for leafs in map compile tools (vrad) - fixes warnings/issues on some complex maps
-
•
Move "Model X has mismatching model version" to -verbose (vbsp.exe)
-
•
More logical defaults for func_button in Hammer
-
•
Increased size of "size" status bar in Hammer to be able to fit the entire text
-
•
Add light position to some vrad.exe warnings
-
•
Also added info to the "Cast Entity Shadows" hammer key-value on lights about how to properly make it work
-
•
point_viewcontrol only gives invincibility if it freezes the player
-
•
GMad.exe: On windows, pause on error when using drag'n'drop so the user can see the errors
-
•
Only allow dx80/dx90.vtx files in gmpublisher, sw.vtx/xbox.vtx are useless files not used by the game, so no reason to allow them on workshop to waste disk space
-
•
Added more info to "Patch Sample Radius Clamped" warning in vrad