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Features

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    Ported -blocksize for vbsp from CS:GO
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    Added Ambient Occlusion for vrad (-aoscale, -ambientocclusion)
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    Added ficool2's VRAD ambient occlusion implementation
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    Added a new option to HLMV Flex tab for $boneflexdriver preview - It will move Flex sliders live as the animation plays
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    Added a bunch of new options for Hammer's Run Map dialog so they are not hidden from the average user
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Improvements

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    Alternative fix for traces not hitting transparent displacements (vbsp) - better consistency with brushes that use same materials - does not cast shadow and traces hit them
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    Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed" in Hammer
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    Use integers, not shorts for leafs in map compile tools (vrad) - fixes warnings/issues on some complex maps
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    Move "Model X has mismatching model version" to -verbose (vbsp.exe)
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    More logical defaults for func_button in Hammer
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    Increased size of "size" status bar in Hammer to be able to fit the entire text
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    Add light position to some vrad.exe warnings
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    Also added info to the "Cast Entity Shadows" hammer key-value on lights about how to properly make it work
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    point_viewcontrol only gives invincibility if it freezes the player
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    GMad.exe: On windows, pause on error when using drag'n'drop so the user can see the errors
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    Only allow dx80/dx90.vtx files in gmpublisher, sw.vtx/xbox.vtx are useless files not used by the game, so no reason to allow them on workshop to waste disk space
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    Added more info to "Patch Sample Radius Clamped" warning in vrad
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Fixed

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    Fixed Hammer's expert config files not being treated as userconfig by Steam, therefore getting wiped on validation
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    Minor fixes to map compile tool output text not having new lines in some cases
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    Fixed "Point At" button always writing to "angles" key-value pair instead of the selected key-value pair
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    Fixed improper model removal handling for LODs in studiomdl.exe, resulting in a crash
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    Fixed vrad.exe not writing light entity flags to the BSP, fixes "Cast entity shadows" option in Hammer not working
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    Fixed errors with singular static prop causing VRAD to stop for all remaining static props yet to be processed
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    Fixed default detail types (Hammer Editor) having missing models and textures
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    Fixed a crash with Hammer Model Viewer and bad models
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    Merge hlmv crash fixes from CS:GO - Related to high poly models and the debug rendering modes
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    studiomdl.exe no longer requires -nop4 every time it is used
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Removed

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    Disabled .sw.vtx generation in studiomdl.exe