-
•
Added ENT.PhysicsSounds for anim type SENTs - If set to true, re-enables physics impact sounds for the entity
-
•
Added vgui.GetAll - Internal, returns only Lua created panels. Used to fix PANEL:PreAutoRefresh and PANEL:PostAutoRefresh not working
-
•
Middle mouse click for DColorCube/DColorMixer to reset to convar defaults
-
•
Added DColorCube:GetDefaultColor/DColorCube:SetDefaultColor
-
•
Added DSlider:ResetToDefaultValue
-
•
Added "content_descriptors" to steamworks.FileInfo result
-
•
Added private activity functions - util.GetActivityNameByID, util.GetActivityIDByName, util.GetAnimEventIDByName
-
•
util.GetAnimEventNameByID is now shared
-
•
Added Panel:SetCookieName support for DNumSlider, DCheckbox, DCheckboxLabel
-
•
Added DAdjustableModelPanel:GetMovementScale/DAdjustableModelPanel:SetMovementScale
-
•
Added optional argument to NPC:StopMoving
-
•
Added new argument to Entity:CreateBoneFollowers
-
•
Bone follower support for AI and Nextbot SENTs
-
•
Added Entity:Dissolve
-
•
Added a 3rd argument for PathFollower:Chase
-
•
Added NPC:SetStepHeight and NPC:GetStepHeight
-
•
Added NPC:GetArrivalSpeed / NPC:GetArrivalDistance
-
•
Added ability for traces to use a table of class names as "filter"
-
•
Traces now have "whitelist" input property - This will turn the table filter into a whitelist, rather than ignore list. This will NOT affect function() filters
-
•
Added "hitclientonly" option to trace functions clientside
-
•
Added new data to util.GetModelInfo - MeshCount, BoneCount, Flags, StaticProp (specific flag)
-
•
Added a new argument to concommand.Add autocomplete callback - tokenized arguments
-
•
Added CNewParticleEffect:GetRenderBounds
-
•
Clientside physics object scaling is now possible with Entity:SetModelScale
-
•
Added RegisterMetaTable( name, table )
-
•
sound.Generate now accepts table of samples, or direct binary data as a string
-
•
Added optional argument to sound.Generate - loopStart (sample ID)
-
•
Entity:GetPoseParameter and Entity:SetPoseParameter now can accept numbers instead of strings
-
•
Entity:GetPoseParameterRange can now accept string instead of a number
-
•
Added steamworks.GetList/steamworks.FileInfo serverside
-
•
Allow 3 separate number inputs to certain mesh.* functions - mesh.Position, mesh.Normal, mesh.TangentS, mesh.TangentT
-
•
file.Delete now returns true on success, false otherwise
-
•
Gamemode cvars: Added "replicate" field - If set to 0, removes REPLICATED flag from gamemode cvars
-
•
Added Entity:GetFlexType( id ) = string
-
•
Added Color:Lerp( target, frac )
-
•
Added string.NiceName
-
•
Added player_manager.GetPlayerClassTable (Community Contribution)
-
•
Added 2nd return value to SANDBOX:CanArmDupe hook - message to display on denial (Community Contribution)
-
•
Added GM:OnPauseMenuShow
-
•
Added ENT.PhysicsSolidMask to anim/ai/nextbot SENTs
-
•
3rd argument to GM:NetworkIDValidated - ownerID64