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Fixed crashes to do with entity render groups in Lua
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Fixed crashes with missing physics objects in bone followers and info_radial_link_controller
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Fixed crashes with particles getting insane particle count
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Fixed crashes to do with NPC:TaskFail & debug overlay
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Fixed crashes with CTriggerWind when loading a save
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Fixed GM:PlayerAuthed being called twice
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Fixed GM:PlayerAuthed always returning empty SteamID in singleplayer even when we have it available
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Fixed 2 exploits reported via HackerOne
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Fixed r_lightcache_zbuffercache 1 crashing the game if set after map load
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Fixed "material __error is missing" warning on map load
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Fixed .gma whitelist being different between game/gmad
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Fixed character blinking by making flex controller names case insensitive again
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Fixed degraded loading times for certain servers/addons due to spawnmenu changes from October 2024 update
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Fixed BRANCH being set to "prerelease" on NONE beta clients (dedicated servers will continue to report "prerelease" on NONE/"public" beta)
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Fixed Lua error with DTree node on rebuild when all its child nodes are deleted
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Fixed dying outside of the map displaying "Dropping weapon in solid" console messages - Player:StripWeapons still drops weapons before removing them, Player:KillSilent and other methods of dying no longer does
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Potential fix for family sharing owner SteamID being wrong in unknown cases
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Potential fix for server reconnect spam by malicious actors
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Do not set "commentary" to 0 on map start, since the console variable no longer exists