Garry's Mod Logo
add_circle

Features

  • •
    Added Portal 2 Coop player spawn points
  • •
    Added all missing Portal 2 map icons
  • •
    Added visual placeholder entities for Portal 2 excursion funnel, Wheatley boss and npc_personality_core
  • •
    Added Hacked and Harmless Rollermine variants to spawnmenu
  • •
    Added Enemy Rebel NPC to the spawnmenu - This NPC is intended as an example for modders to have humanoid NPC reskins not produce combine noises
  • •
    Added ability to copy Sandbox tool class names via right click context menu (Community Contribution)
  • •
    Added new Bloom preset
  • •
    Added mounting support for Klaus Veen's Treason at the request of its developer
  • •
    Added mp_weaponrespawn
arrow_circle_up

Improvements

  • •
    Bumped default value of sbox_maxconstraints to 2000 to account for larger dupes/saves
  • •
    Made Sniper kills in "Alyx as sniper" sections in Half-Life 2 episodes appear as Alyx in the kill feed
  • •
    Fixed mass-adjusted punt forces being applied to Mega Gravity Gun
  • •
    Fixed Gravity Gun launching things too far due to a previous fix for spin_none physics interaction
  • •
    Removed cheat flag from cl_wpn_sway_scale
  • •
    Added a Player Model Selector button to spawnmenu
  • •
    Added an ever increasing counter to poster file names to avoid name collisions
  • •
    Allowed closecaptions in multiplayer with the closecaption console variable set to 1 (closecaption_mp for dedicated servers)
  • •
    Updated Portal turret relationships to certain NPCs
  • •
    Main menu news panel now has rounded corners to match the rest of the main menu styles (Community Contribution)
  • •
    Do not penalize full servers in the ranking (Community Contribution)
  • •
    Do not display effect rings with Gravity Gun equipped (Community Contribution)
  • •
    Adjusted Sandbox weapon, NPC icons, etc. to scroll text if it is too long, for cases where translations take too much space
  • •
    Replaced "::" buttons with proper icons in Spawnmenu drawers and other places
  • •
    Spawnmenu drawers scale the category list - so that when the drawers are open, the bottom categories are not hidden behind the drawer (NPCs and Spawnlists tabs)
  • •
    Loading screen gets map information faster when hosting a game
  • •
    Update/render loading screen when running stringtable callbacks, which would normally freeze for some period of time (Community Contribution)
  • •
    Port original explosion ear ringing behavior from Half-Life 2 to Lua - produces less ear ringing in general
  • •
    Added icons to drag'n'drop right click menu (i.e. when drag and dropping spawnmenu icons with right click)
  • •
    Added RPG Launcher as default weapon for Rebels in the spawnmenu (Community Contribution)
  • •
    Updated some Half-Life 2 campaign map icons to show more recognizable areas, and be less dark.
  • •
    Fixed water material in the first map of Half-Life 2: Episode 2 appearing different from the original game
handyman

Fixed

  • •
    Fixed some props in Portal 2 appearing rainbow-y
  • •
    Fixed "missing sound common/null.wav" when throwing grenades
  • •
    Fixed Mega Gravity Gun not being able to pick up flesh
  • •
    Fixed base Lua SWEPs not using correct localization strings
  • •
    Fixed unicode addon name display for Workshop Addons when they are downloaded while joining servers
  • •
    Fixed player death ragdoll forces always being applied to center - now applies forces to the body part that was shot
  • •
    Fixed NPC icons in spawnmenu search not having weapon selection on right click
  • •
    Fixed strider stomp attack creating invisible ragdoll with Keep Ragdolls
  • •
    Fixed Portal Rocket Turret not updating its facing angles with no target
  • •
    Fixed right-side padding of the gamemode list items in main menu to be consistent with other padding (Community Contribution)
  • •
    Fixed inconsistent margins on language list and Start Game button (Community Contribution)
  • •
    Fixed camera tool entity losing its key binds on level transition, leaving the player potentially stuck in the camera view
  • •
    Fixed singleplayer toolgun ghost from saving in map saves as a prop
  • •
    Fixed more missing spawnmenu localizations (entity categories and others) (Community Contribution)
  • •
    Implemented localization for built-in undo actions
  • •
    Implemented ammo name localization for built-in ammo types (shown when picked up)
  • •
    Localization support for crosshair customization (Community Contribution)
  • •
    Localized Balloon and Dynamite world tool tips (Community Contribution)
  • •
    Fixed the game not downloading maps from servers if compressed version exists locally, but wasn't extracted/was corrupted
  • •
    Prevent Keyboard options tab contents from being loaded from addons/mountable games
  • •
    Half-Life's Geiger counter only reacts to enabled trigger_hurt entities
  • •
    Fixed Barney missing animations in his Half-Life 2: Episode 1 appearances
  • •
    Fixed crashes when using SuperDOF with multicore rendering
  • •
    Fixed certain languages not working at all on Linux due to filename capitalization issues
  • •
    Fixed a crash when spawning certain vehicles with malformed vehicle scripts
  • •
    Fixed tool sorting not being alphabetical when some tools are missing localization strings (Community Contribution)
  • •
    Fixes towards MP3s hanging the game on first playback
  • •
    Ported some exploit fixes from Team Fortress 2 SDK
  • •
    Fixed .357 Magnum reload missing its shell eject effect
  • •
    Fixed Bugbait not having viewmodel bob when sprinting
  • •
    Fixed missing AR2 reload sound in 3rd person
  • •
    Fixed missing Pistol brass eject effects for players in 3rd person
  • •
    Fixed missing holdtype & player animations for Bugbait in 3rd person
  • •
    Fixed missing holdtype animations for Citizen Suitcase, Citizen Package, Annabelle and Alyxgun weapons
  • •
    Fixed npc_zombie not using sk_zombie_dmg_both_slash console variable at all
  • •
    Fixed inaccessible area on ep2_outland_10 due to model name collision
  • •
    Fixed Half-Life 2: Episode 2 Fast Zombie on car jumpscare sequence
  • •
    Fixed missing animation on hula doll in Half-Life 2: Episode 2's final map
  • •
    Fixed Lua errors when damage is dealt without an attacker
  • •
    Fixed being able to reset Frag Grenade timer after it exploded, prevent it from being removed, and make it explode again while invisible
  • •
    Added missing icons for new Team Fortress 2 maps
  • •
    Fixes a crash exploit with the Balloon tool
  • •
    Fixed missing underwater materials causing massive FPS loss when under water
remove_circle

Removed

  • •
    Do not apply spawnmenu names to map-spawned NPCs in kill feed - it was too error prone
  • •
    Removed player jingles/impulse 202