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Tweak Hammer splash image & .exe info
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Increase MAX_MAP_BRUSHES from 16384 to 65535
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Increase default size of Hammer Entity Help window
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Expand Hammer Object Bar by 20px to fit auto vis groups horizontally
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Allow bool and boolean to be interchangeable in .fgd files
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Hammer & other tools mount addons/ folder by default (can be disabled with -noaddons launch parameter)
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Updated the Hammer icon to be higher quality and have Garry's Mod colors
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When copying game configs in Hammer options, ask for a new name instead of copying the existing name without a way to change it
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Switch Hammer to use CmdSeqDefault.wc by default (like CS:GO, user preferences are still stored in CmdSeq.wc)
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Updated input elements Hammer Options tabs to fit the width of the window and fit more data
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Update "Lighting Origin" KV description to mention info_target, not info_lighting, latter of which is removed on compile and is only meant for static props
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Ensure Hammer's Entity Properties Input/Output columns fit the header text, so its not "P...", "O...", etc. when adding a new input for the first time
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Entity comments allow adding new lines with Enter in Hammer Object Properties
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Ported some other VRAD changes from CS:GO to do with displacement lightmaps, supposedly should be better where brushes/displacements meet
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Only show "Warning! Invalid model version" with verbose flag in VRAD output
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Increase usefulness of "Occluder straddles multiple areas" VBSP warning
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Do not set thread count to 1 if the local CPU has more than 32 of them (limited to 64 now, and is clamped instead of resetting)
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Set default Model Picker model image output folder to a game sub-folder, not C:/
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Tools: try searching for gameinfo.txt relative to the .exe of the tool, if gameinfo.txt not found
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Actually implement undo limit in tools (and set it to 512 in Particle Editor)