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Features

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    Added NPC support for MP5 from Half-Life: Source
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    Added sv_pause_sp - allows singleplayer game to not be paused automatically when pressing ESC/opening console or the Steam overlay
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    Added option to hide outdated servers to the server browser (Community Contribution)
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    Added ability to toggle spawn menu & context menu, option for it can be found in Spawnmenu => Utilities menu, disabled by default
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    Added ability to select what weapon Creator Tool spawns NPCs with from the NPC icon right click menu (Spawn with toolgun option)
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    Added resistance-hacked combine mine to the spawnmenu
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    Added ability to middle click Keybinder UI element in Sandbox to reset it to default value, just like tool sliders already do
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    Added ability to randomize or clear only one category in Faceposer
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Improvements

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    Enable Jalopy idle animation (Engine "jiggle" animation) without hl2_episodic console variable having to be set to 1 (This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED)
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    Unhide Jalopy seat and Flechette Gun when not mounting HL2, since we now ship content needed for those by default
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    Unhide CS:S thruster models by default (Community Contribution)
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    Kleiner, Mossman, Eli, Breen and Magnusson can now spawn with guns, Vortigaunts and Half-Life: Source G-Man can no longer spawn with guns
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    Enable "Spawn with Weapon" UI for Eli, Mossman, Breen, Magnusson, Kleiner (when right clicking their NPC spawn icons)
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    Added icons to NPC weapon selection in spawnmenu NPC tab and on NPC spawn icon right click
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    Also group weapons in NPC spawnicon right click by category like it is in other places
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    Digitally sign .exe files (in addition to .dll files which was done a while ago)
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    Improved invalid model detection - fixes crashes when loading models from a specific addon
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    Updated Day of Defeat: Source player model texture fallbacks to be full resolution
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    Added missing map icons for new Team Fortress 2 maps
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    Added lua_strict convar checkbox to Lua problems menu
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    Minor visual adjustments to alignment of certain elements in the start new game options menu (Community Contribution)
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    Minor optimization and fixes for main menu new game and addon pages (Community Contribution)
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    Adjust colors in the server browser to be consistent with each other, and be slightly darker for better contrast with white text
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    Slightly adjusted visuals of Spawnmenu Dupes and Saves tabs
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    Automatically close spawn and context menus when the main menu is open, as well as prevent F1 from opening the spawn menu when main menu is open
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    Use better max values for "Utilities => Sandbox" limit sliders, derived from default convar values
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    Respawning while "entity driving" will no longer snap view angles to the spawnpoint
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    gm_construct water now reflects 3D skybox
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    Implemented visual placeholder entities for dod_control_point, prop_exploding_barrel (CS:GO) and team_control_point (TF2)
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    Disallowed spawning (as in at crosshair, not equipping) SWEPs without models via spawnmenu, such as the Fists weapon
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    Sped up entry animations for the 3 airboat seats with different animations, from 3 seconds to 1 second to match the other seats
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    Server rating penalty for outdated servers that cannot be joined anyway (Community Contribution)
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    Do not draw Tool Gun help and HUD in vehicles if entered the vehicle with the toolgun equipped, and weapons are not allowed in vehicles
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    Dead players who are not admins can no longer spawn stuff from the spawnmenu
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    Updated localization files
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    Trying to load a save while playing on a server no longer disconnects the player from the server
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    firstperson console command now disables camortho (Community Contribution from TF2 SDK)
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    ESC closes chat box even if the chat message text entry is not focused (Community Contribution from TF2 SDK)
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    Faceposer sliders and groups now appear in the same order as they are stored in the model, allowing model makers full control
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Fixed

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    Default Sandbox fonts are now "extended" for better rendering of non Latin characters (Community Contribution)
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    Combine NPCs no longer T-pose with pistols, instead use rifle animations
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    Improved crouch support for NPCs using pistols and rifles - NPCs wont crouch to shoot for 0.3 seconds and then stand back up
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    RPG/Crossbow animation support improvements for citizens
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    Support for Combine Soldiers firing the RPG Launcher
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    Improve metropolice weapon support for Shotguns, AR2, RPGs
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    Fixed Combine Soldiers not walking/running with pistols/RPG/melee weapons or no weapon equipped
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    Metrocops now draw other types of pistols from their holster, not just the default Pistol
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    Fixed Enemy Rebels refusing to use RPG against the player
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    Fixed Enemy Rebels commenting on player's death as if they weren't hating them
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    Fixed NPCs being unable to shoot the Alyx Gun
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    Fixed certain NPCs constantly lowering their weapons after each weapon burst
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    Fixed Eli, Magnusson, Kleiner, Mossman and Breen shooting from their feet
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    Fixed NPCs being able to shoot some guns forever, without reloading, such as the AR2
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    Main menu: Check box labels are now clickable (Community Contribution)
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    Fixed regression with FindUseEntity behavior making players unable to use some entities
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    Fixed addon dependencies not showing on install due to regressive Pull Request the previous update
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    Fixed kill credit for strider kills with the Magnusson device
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    Fixed Combine Gunship, Helicopter, Ceiling Turret, Camera, Sniper and Antlion Grub not appearing in the kill feed when killed by the player
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    Fixed certain gibs (from Manhacks, Scanners, Attack Helicopter) never fading out
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    Fixed gibs that should be ragdolls not being ragdolls in multiplayer (cardboard boxes)
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    Fixed Strider still shooting the player with ignore players or disable AI enabled
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    Fixed AR2 impact effects appearing when shooting the skybox
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    Fixed "P2P: Friends only" setting resetting after starting a game (Community Contribution)
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    Fixed some missing Server Browser localization strings, added chat prefix localizations (Community Contribution)
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    Fixed a visual inconsistency with text indentation in spawnicon resize menu
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    Update Source Engine IME candidate menu size to fit updated text when typing
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    Fixed respawning while "entity driving" a prop putting you back to the death position instead of at the respawn point
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    Fixed the 2 PHX bomb models not igniting from explosive damage like they used to
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    Fixed a number of materials for Day of Defeat maps
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    Fixed localization files not loading correctly on Linux
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    Fixed potential Lua errors when spawning props while the server is at the entity limit
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    Fixed not being able to duplicate Half-Life 2 entities and weapons as a non-admin player (while playing in multiplayer basically)
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    Fixed Portal Cores reverting to wrong type in saves and duplications (not retroactive)
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    Fixed Tree Sway causing graphical glitches when lit up by player's flashlight, lamps or other projected textures
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    Added map icons for new TF2 maps
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    Ragdolls now inherit sub-materials from their parent entities (NPCs)
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    Zombie gibs and spawned headcrabs inherit materials and render mode of the original zombie
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    Fixed saving dupes not updating "My Dupes" screen immediately
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    Tools (with weapons in vehicles allowed) and spawnmenu spawning now ignores player's current vehicle when placing props while in a vehicle
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    Fixed swimming animations for the Passive hold type not working correctly
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    Fixed physics models for light_cagelight01_off.mdl, windmill_blade004b.mdl, dock_broken01a.mdl and utilityconnecter006b/d.mdl
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Removed

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    Delete unused DLL files - DataModel.dll, DMSerializers.DLL, VTex.DLL
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    Removed fallback textures for CSS player models, since we now ship those textures in full resolution