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Default Sandbox fonts are now "extended" for better rendering of non Latin characters (Community Contribution)
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Combine NPCs no longer T-pose with pistols, instead use rifle animations
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Improved crouch support for NPCs using pistols and rifles - NPCs wont crouch to shoot for 0.3 seconds and then stand back up
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RPG/Crossbow animation support improvements for citizens
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Support for Combine Soldiers firing the RPG Launcher
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Improve metropolice weapon support for Shotguns, AR2, RPGs
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Fixed Combine Soldiers not walking/running with pistols/RPG/melee weapons or no weapon equipped
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Metrocops now draw other types of pistols from their holster, not just the default Pistol
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Fixed Enemy Rebels refusing to use RPG against the player
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Fixed Enemy Rebels commenting on player's death as if they weren't hating them
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Fixed NPCs being unable to shoot the Alyx Gun
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Fixed certain NPCs constantly lowering their weapons after each weapon burst
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Fixed Eli, Magnusson, Kleiner, Mossman and Breen shooting from their feet
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Fixed NPCs being able to shoot some guns forever, without reloading, such as the AR2
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Main menu: Check box labels are now clickable (Community Contribution)
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Fixed regression with FindUseEntity behavior making players unable to use some entities
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Fixed addon dependencies not showing on install due to regressive Pull Request the previous update
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Fixed kill credit for strider kills with the Magnusson device
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Fixed Combine Gunship, Helicopter, Ceiling Turret, Camera, Sniper and Antlion Grub not appearing in the kill feed when killed by the player
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Fixed certain gibs (from Manhacks, Scanners, Attack Helicopter) never fading out
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Fixed gibs that should be ragdolls not being ragdolls in multiplayer (cardboard boxes)
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Fixed Strider still shooting the player with ignore players or disable AI enabled
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Fixed AR2 impact effects appearing when shooting the skybox
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Fixed "P2P: Friends only" setting resetting after starting a game (Community Contribution)
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Fixed some missing Server Browser localization strings, added chat prefix localizations (Community Contribution)
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Fixed a visual inconsistency with text indentation in spawnicon resize menu
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Update Source Engine IME candidate menu size to fit updated text when typing
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Fixed respawning while "entity driving" a prop putting you back to the death position instead of at the respawn point
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Fixed the 2 PHX bomb models not igniting from explosive damage like they used to
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Fixed a number of materials for Day of Defeat maps
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Fixed localization files not loading correctly on Linux
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Fixed potential Lua errors when spawning props while the server is at the entity limit
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Fixed not being able to duplicate Half-Life 2 entities and weapons as a non-admin player (while playing in multiplayer basically)
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Fixed Portal Cores reverting to wrong type in saves and duplications (not retroactive)
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Fixed Tree Sway causing graphical glitches when lit up by player's flashlight, lamps or other projected textures
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Added map icons for new TF2 maps
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Ragdolls now inherit sub-materials from their parent entities (NPCs)
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Zombie gibs and spawned headcrabs inherit materials and render mode of the original zombie
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Fixed saving dupes not updating "My Dupes" screen immediately
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Tools (with weapons in vehicles allowed) and spawnmenu spawning now ignores player's current vehicle when placing props while in a vehicle
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Fixed swimming animations for the Passive hold type not working correctly
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Fixed physics models for light_cagelight01_off.mdl, windmill_blade004b.mdl, dock_broken01a.mdl and utilityconnecter006b/d.mdl