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Features

  • Added MakeRegularAlly/MakeGameEndAlly inputs for GMan/Mossman/Monk/Fisherman in Hammer
  • Added new .QC commands to studiomdl.exe - $maxverts, $phyname, $internalname, $qcassert, $lcaseallsequences, $defaultfadein, $defaultfadeout, $appendsource, $redefineattachment, $skinnedLODs
  • Mount CSS/Episodic VPKs in tools (Hammer & compilers)
  • Implemented color preview for models in Hammer
  • Added color keyvalue to prop_door_rotating in Hammer
  • Added ability to paint 4-way blend materials in Hammer (Supported materials only!)
  • Implemented particle picker for Hammer
  • Added file metadata to map and model compiler exes (version, description, product name, etc.), and given them an icon
  • Added -SunSamplesAreaLight option for VRad (Community Contribution)
  • Reenable -maxlightmapdim and -defaultluxelsize for VBsp, and them add to help text
  • Water materials with $lightmapwaterfog (and flowmaps) will now receive lightmaps on map compile
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Improvements

  • Add descriptions to light entity keyvalue properties in Hammer
  • Update StudioMDL usage info when given no parameters - added previously unmentioned command line options, dump supported .qc command list
  • Move modelscale keyvalue from Breakable to specifically prop_physics and its variants in Hammer to better represent what entities support the feature
  • Make tools/toolsinvisibleladder not create visleaves during map compilation
  • Adjusted VRAD's post-compile stats to show data size limits in correct places, as well as bump max data size for entity lump
  • Enable static prop lighting (vertex & lightmap) for VRAD with -fast (Since it is already controlled by -StaticPropLighting)
  • Mention -StaticPropLighting requirement for vertex lighting on static props in Hammer (Disable Vertex Lighting field)
  • Images are now saved as .bmp instead of .tga in HLMV
  • Change Shader display to a read only text entry in HLMV, so it can be copied
  • Display selected material in a text box in HLMV, so it can be copied
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Fixed

  • Fixed default model for physics_cannister, npc_launcher, npc_missiledefense (now a box) and weapon_bugbait in Hammer
  • Fixed some entities such as info_ladder_dismount not using colors in Hammer as defined in the FGD files
  • Fixed visual and undo bugs with CMapSweptPlayerHull (func_useableladder) in Hammer
  • Enable VRAD compile stats without -verbose flag
  • Fixed StudioMDL crashing when creating folders for the model
  • Fixed HLMV crashes when doing stuff without a model selected
  • Fixed extremely slow "Take screenshot" performance in HLMV
  • When a material is missing in HLMV, include the missing material name in "VMTs loaded" section
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Removed

  • Remove non existent key-values from env_smoketrail in Hammer
  • Removed non existent entities from Hammer - Weapon_Brickbat, env_rotorwash, references to weapon_beerbottle, test_sidelist, npc_crabsynth, env_terrainmorph
  • Remove non existent entities from BreakableBrush "spawn on break" keyvalue in Hammer
  • Disallowed creating "Auto" visgroup in Hammer manually