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Features

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    Added MakeRegularAlly/MakeGameEndAlly inputs for GMan/Mossman/Monk/Fisherman in Hammer
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    Added new .QC commands to studiomdl.exe - $maxverts, $phyname, $internalname, $qcassert, $lcaseallsequences, $defaultfadein, $defaultfadeout, $appendsource, $redefineattachment, $skinnedLODs
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    Mount CSS/Episodic VPKs in tools (Hammer & compilers)
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    Implemented color preview for models in Hammer
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    Added color keyvalue to prop_door_rotating in Hammer
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    Added ability to paint 4-way blend materials in Hammer (Supported materials only!)
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    Implemented particle picker for Hammer
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    Added file metadata to map and model compiler exes (version, description, product name, etc.), and given them an icon
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    Added -SunSamplesAreaLight option for VRad (Community Contribution)
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    Reenable -maxlightmapdim and -defaultluxelsize for VBsp, and them add to help text
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    Water materials with $lightmapwaterfog (and flowmaps) will now receive lightmaps on map compile
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Improvements

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    Add descriptions to light entity keyvalue properties in Hammer
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    Update StudioMDL usage info when given no parameters - added previously unmentioned command line options, dump supported .qc command list
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    Move modelscale keyvalue from Breakable to specifically prop_physics and its variants in Hammer to better represent what entities support the feature
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    Make tools/toolsinvisibleladder not create visleaves during map compilation
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    Adjusted VRAD's post-compile stats to show data size limits in correct places, as well as bump max data size for entity lump
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    Enable static prop lighting (vertex & lightmap) for VRAD with -fast (Since it is already controlled by -StaticPropLighting)
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    Mention -StaticPropLighting requirement for vertex lighting on static props in Hammer (Disable Vertex Lighting field)
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    Images are now saved as .bmp instead of .tga in HLMV
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    Change Shader display to a read only text entry in HLMV, so it can be copied
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    Display selected material in a text box in HLMV, so it can be copied
handyman

Fixed

  • •
    Fixed default model for physics_cannister, npc_launcher, npc_missiledefense (now a box) and weapon_bugbait in Hammer
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    Fixed some entities such as info_ladder_dismount not using colors in Hammer as defined in the FGD files
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    Fixed visual and undo bugs with CMapSweptPlayerHull (func_useableladder) in Hammer
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    Enable VRAD compile stats without -verbose flag
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    Fixed StudioMDL crashing when creating folders for the model
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    Fixed HLMV crashes when doing stuff without a model selected
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    Fixed extremely slow "Take screenshot" performance in HLMV
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    When a material is missing in HLMV, include the missing material name in "VMTs loaded" section
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Removed

  • •
    Remove non existent key-values from env_smoketrail in Hammer
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    Removed non existent entities from Hammer - Weapon_Brickbat, env_rotorwash, references to weapon_beerbottle, test_sidelist, npc_crabsynth, env_terrainmorph
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    Remove non existent entities from BreakableBrush "spawn on break" keyvalue in Hammer
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    Disallowed creating "Auto" visgroup in Hammer manually