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Added MakeRegularAlly/MakeGameEndAlly inputs for GMan/Mossman/Monk/Fisherman in Hammer
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Added new .QC commands to studiomdl.exe - $maxverts, $phyname, $internalname, $qcassert, $lcaseallsequences, $defaultfadein, $defaultfadeout, $appendsource, $redefineattachment, $skinnedLODs
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Mount CSS/Episodic VPKs in tools (Hammer & compilers)
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Implemented color preview for models in Hammer
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Added color keyvalue to prop_door_rotating in Hammer
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Added ability to paint 4-way blend materials in Hammer (Supported materials only!)
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Implemented particle picker for Hammer
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Added file metadata to map and model compiler exes (version, description, product name, etc.), and given them an icon
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Added -SunSamplesAreaLight option for VRad (Community Contribution)
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Reenable -maxlightmapdim and -defaultluxelsize for VBsp, and them add to help text
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Water materials with $lightmapwaterfog (and flowmaps) will now receive lightmaps on map compile