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Fixed freezes when removing large amount of entities in Sandbox at the same time (Such as undoing Dupes)
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Fixed NPCs being unable to pickup constrained (in Hammer) weapons on Half-Life 2 campaign maps
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Fixed some late-game Portal 1 maps missing their elevators
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Enabled Half-Life 2: Episode 2 flinching behaviors for npc_zombie
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Fixed Toolgun trace not hitting parented props again (Community Contribution)
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Fixed some models not producing flashlight shadows
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Fixed water rendering regression on existing maps that were not using realtime reflections (such as Team Fortress 2 maps)
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Fixed water with flowmaps not working with cubemaps
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Fixed scaled static props not rendering depending on player view angles
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Fixed scaled static props not having scaled physics
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Fixed deploy animation for Crossbow when it has no bolt loaded
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Make Pistol weapon use its empty animations when the magazine is empty
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Antlion Grub death ragdoll now inherits color/material from the NPC
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Fixed some sounds, such as Zombine sounds, not playing without Half-Life 2 mounted
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Fixed player wall slams playing sounds of the last ground surface the player was on, instead of the wall material the player hit
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Fixed Sun Editor not inheriting map values on spawn properly
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Fixed Combine Soldiers using rifle walk/run animations when wielding shotguns
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Replaced Barney's face texture on Half-Life 2: Episode 1 maps with the correct one
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Potentially fixed voice chat breaking for specific players until game restart
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Fixed Half-Life: Source crowbar hit sounds not playing in multiplayer
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Fixed buggy behavior of Half-Life: Source crossbow with its zoom (By removing the "instant" attack mode)
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Fixed Flechette Gun being able to shoot through thin walls
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Fixed animation canceling exploit with the RPG reload
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Fixed airboat speedometer not updating
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Fixed jump/land sounds not playing for non local players
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Fixed underwater ambient sound never playing
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Fixed Jeep & Combine APC not updating underwater state for the driver when entering/exiting water in the vehicle
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Fixed Steam Workshop downloads not mounting gamemode files when joining servers if the addon was not subscribed to/mounted beforehand
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Fixed airboat wake trail color, fixed first entry to water creating trail from height of 0 in map space
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Fixed Shotgun/Annabelle fired by NPCs not having any bullet tracers
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Material tool now more consistently affects flashlight shadows when making glass into metal, etc.
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Fixed Zombie and Zombine blood color being Yellow/Green instead of Zombie color
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Fixed Sandbox tools showing color alpha selectors when alpha is unused by the tool
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Fixed decals on high poly models spazzing out across the whole map
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Fixed "Edit entity" property creating Lua errors when the entity was removed after menu has opened (Community Contribution)
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Fixed Lua errors when NPCs try to use Fists and Camera SWEPs
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Prevented invalid data in spawnmenu lists added by addons breaking spawnmenu search with Lua errors
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Fixed Lamp becoming missing texture for split second after being duplicated
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Fixed player model eyes pointing to X axis when paused in singleplayer
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Fixed player model faces (such as Alyx or GMan) in multiplayer (flexes flickering, or being set to wacky values, resulting in sideways mounts)
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Fixed Lua error counts in Problems panel being covered up by the Copy to Clipboard button
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Fixed server list single server refresh not removing weird symbols from server name (Community Contribution)
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Implemented a small fix for dynamic lights (Light tool) when lighting bump-mapped materials
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Prevented opening chat with cl_drawhud 0 locking you out of main menu/console
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Fixed main menu being a tiny square for split second on game start up
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Fixed Half-Life: Source ammo not respawning at correct positions with mp_weaponrespawn 1
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Fixed killfeed showing neutral/fearful NPCs as friendly when killed by the player
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Updated AppID for Counter-Strike: Global Offensive to the newly added separate game rather than using a CS2 beta
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Fixed single character folders not working for textures on Linux, causing certain maps to have no textures at all
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Fixed Hologram/Distort render FX affecting attachment & shadow positions - This fixes driving a hologram jeep causing player view to jitter around with the animation
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Fixed sounds played via env_microphone entity not producing subtitles
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Fixed light origin on weapons for local player in 3rd person
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Force ragdoll light origin to the first physics bone - fixes strider and some other models appearing black after spawning, or when close to ceilings
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Fixed Combine APC gibs not despawning after a short while like intended
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Fixed some prediction errors with Half-Life: Source weapons
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Fixed prediction errors with finger poser & duplicator tools
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Fixed prediction errors with Bugbait right click
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Fixed JIGGLE_IS_BOING jiggle bones not being scaled with model scale
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Fixed prediction errors with SLAM and when holding Gravity Gun right click
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Fixed dissolve effect visuals on models without hitboxes
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Fixed fire effect not working correctly for certain built in props (models without hitboxes defined). This affects all PCF particles.
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Fixed missing model for npc_missiledefense & other adjustments so it works better
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Fixed props_phx\trains\tracks\track_switch2.mdl physics model (Community Contribution)
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Fixed normals and physics mesh for Gravity Gun/Physics Gun world model
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Fixed wood_wire_angle* props spawning glass gibs
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Fixed some built-in glass props spawning gibs in a single spot
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Fixed Shotgunner Combine Soldier player model erroneously using normal map from regular Combine Soldier
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Fixed lighting on citizen view model hands due to flipped normal/bumpmap texture
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Fixed Odessa and certain male citizen player models having their lips sealed shut
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Fixed smscorch2_subrect.vmt having wrong texture offset (Fixes SmallScorch decal drawing incorrectly sometimes)
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Fixed Ravenholm skybox texture on the Half-Life 2 map with Hunter-Chopper fight
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Fixed Portal 1 energy pellet having a missing texture
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Fixed hunter_flechette.mdl so Flechette Gun (and Hunter NPC) projectiles fly straight, not slightly tilted
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Fixed light origin on a whole bunch of built-in models, so when they are spawned, they don't turn pitch black immediately or at certain resting angles
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Fixed door opening animations not always playing for door03_slotted
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Fixed certain door models with handlebar hardware type having incorrect lighting
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Fixed door skins 13 and 14 having broken handlebar texturing
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Fixed normals on balloon_classic.mdl LODs and camera.mdl LOD 3, causing them to look darker when far away
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Fixed normals tri1x1.mdl and removed the extra unintended mesh on that model
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Fixed normals on stunstick world model
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Include tree_deciduous_card_01.mdl with the extra skin to fix some visual inconsistencies on HL2 maps due to 20th anniversary HL2 update
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Fixed missing sounds for SLAM mine activation