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Features

  • func_tracktrain - Added missing spawnflag (4) to Hammer, updated description of "HL1 train" spawnflag
  • Added "Has Gun" keyvalue to prop_vehicle_jeep in Hammer
  • Added search and "copy name" button to Particle Editor (-tools mode)
  • Added 2 new parameters to VRAD: -LeafAmbientSampleReduction and -AmbientFromLeafCenters
  • Implemented drag'n'drop support for HLMV model loading
  • VBSP now adds extra keyvalues to worldspawn entity about itself that could be useful for debugging:
  • "vbsp_version" which will contain the VBSP compile date (of the map compiler, not the map)
  • "vbsp_exe" with 2 possible values "gmod" and "gmod_64". Indicates the map was compiled using GMod's VBSP. (32bit and 64bit)
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Improvements

  • Updated ambient_generic radius description in Hammer to hopefully prevent confusion
  • Made auto generated values of func_breakable_surf in Hammer not appear as broken, and provide explanation as to what they do
  • Made auto generated func_useableladder origin property in Hammer not appear as broken
  • Changed "????" text in Hammer spawnflags section to a more descriptive text "Flag with missing description (id)"
  • Adjusted "Invalid value %f for -maxlightmapdim" warning in VBSP for better clarity
  • gmad.exe can no longer overwrite existing files when extracting .gma files
  • Increased minimum size of HLMV window so all its UI elements fit without resizing
  • HLMV window title now always contains program name (instead of just the opened model name)
  • Make $maxverts optional in StudioMDL (only has an effect when used in a .qc file)
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Fixed

  • Fixed prop_vehicle_jeep having static prop key values in Hammer that are not applicable to it
  • Added descriptions to some entity fields where there were previously none in Hammer
  • Fixed startsound/stopsound properties for some entities in Hammer having invalid default values (Community Contribution)
  • Prevent materials being deduplicated in the HLMV material list, so all missing material names now show correctly
  • Reset particle previews in Particle Editor when they were hidden and became visible - workaround for some particle previews just becoming blank after a while of not being simulated
  • Fixed StudioMdl crashes with .smd animation files accessing out of bounds bones
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Removed

  • Removed non existent entity prop_vehicle_cannon from Hammer
  • Removed fireballsprite from env_explosion in Hammer (never did anything)
  • Removed coldworld and xbox specific fields from worldspawn in Hammer
  • Removed WaveHeight from func_water_analog in Hammer
  • Removed SetLocatorTargetEntity from logic_playerproxy entity in Hammer (non functional in Garry's Mod)
  • Removed non functional "HUD Locator Precache" spawnflag from prop_vehicle_jeep in Hammer
  • Removed "Ember type" from env_embers in Hammer (never did nothing)