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handyman

Fixed

  • Disable physics scaling optimizations - too unstable
  • Disable static prop physics scaling - too unstable
  • Remove "invalid sequence ack nr" check - gives false positives
  • Fixed some ragdolls becoming pitch black when on ground post update
  • Prevent Entity:Spawn() on already spawned vehicles - This fixes a graceful exit which fixed a memory leak
  • Fixed APC gun effects not working for driver in multiplayer
  • Made APC gun use airboat muzzleflash for player drivers so its not as blinding in first person view
  • Fixed regression with Entity PhysicsCollide hooks
  • Double FIELD_ types support for internal variable entity Lua functions
  • Fixed a crash with ragdolls when spawning them in teleport triggers