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Combine mines now ignore dead players
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Fixed some prediction errors for built-in weapons (Half-Life: Source .357 Revolver, Hornet Gun, Crossbow, Half-Life 2 Crossbow, SLAM)
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Fixed SLAM weapon not using world clicker angles, and some other bugs with it
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Restore hud_draw_fixed_reticle convar as an alternative texture for default crosshair
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Implement fade time for ragdoll gibs from props in multiplayer - also fixes them not being cleaned up on map cleanup
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Fixed SpawnIcon positioning for certain models with bounds only in positive space on each axis (Community Contribution)
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Fixed Crossbow bolts, RPG rockets and SMG1 grenades hitting surrounding bounds of weapons, ammo and similar entities
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Made hitting invulnerable props with Crossbow bolts apply physics force to them
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Fixed npc_turret_floor dying multiple times when shot while it's dying
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Fixed SuperDOF tiling with poster command (will still be blurry as it just stretches the texture)
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Fixed SuperDOF final result texture not rendering while main menu is open
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Fixed legacy server browser launching server refresh on game start if last tab was not "Internet"
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Spawnmenu search now works for localized names (Community Contribution)
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Fixed Fast Headcrabs using Normal Headcrab health convar
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Fixed level transitions inside a vehicle resetting player's move type - this was causing the player to drift away from vehicles on collisions
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Made Player's MaxArmor save across level transitions
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Fixed armor being stripped on level change with hl2_episodic ConVar set to 1
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Made player model Alyx use separate head material - Fixes Alyx NPC losing phong detail on the head material
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Fixed vertex normals on Crossbow and Gravity Gun (LOD 1) world models
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Fixed some Black Mesa map sounds not playing, such as the voice lines
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Health/Armor HUD width now expands to 4 digits at 1000 instead of 999
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Fixed Hornet Gun giving 1000s of ammo on spawn/equip for high uptime games
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Made Hornet Gun regenerate ammo only up to canonical max value of 8 (can still get 9999 ammo, just not through regen)
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Added missing CS:S de_inferno bell sound scripts (Community Contribution)
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Added "impactsoft" sound to "watermelon", "dirt" and "carpet" material types (Community Contribution)
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Fixed potential Lua errors when the server is at the entity limit (Community Contribution)
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Fixed display of the friendly state of NPCs in kill feed when they kill a player (Community Contribution)
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Fixed regular Manhacks who are set to hate each other via mods not being able to damage each other
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Fixed Creator tool ("Spawn with Tool Gun") not respecting world clicker aiming for props and not remembering prop skin and bodygroups
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Fixed water material on d2_coast_10
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Fixed freezes and crashes due to losing all audio devices (Windows)
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Fixed glowing foreheads on combine soldier player model
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Fixed Metrocop NPC model not having any specular reflections
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Improved reliability of the default voice chat HUD
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Fixed capitalization inconsistencies in English localization (Community Contribution)
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Fixed suit glove admire animation being invisible (only plays when player has no weapons)
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Made jeep animation seat default the steering animation to center instead of turning left
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Fixed content icons in spawnmenu search sometimes not having images (Community Contribution)
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Fixed Inflator tool being able to hit empty air around NPCs (their bounding box)
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Fixed inflator tool setting/maintaining fire rate only for left click
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Fixed only some Sandbox entities not spawning when looking very far away into the distance, now all entities consistently spawn at a certain distance away
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Fixed Group03m/male_05.mdl player model using wrong texture directory and therefore wrong materials
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Fixed "missing cubemap texture" issues on Linux clients and Windows clients with AMD GPUs
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Fixed models/prop_junk/wood_spool01.mdl prop data and smoothing groups
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Fixed normals on prop_c17/ConsoleBox01a, 03a and 05a models