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Fixed detail props not appearing on brushes with WorldVertexTransition material when compiling a map (VBSP)
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Fixed Detail Objects not rendering on brushes at all in Hammer
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Fixed sprites with the same material only ever rendering with one render mode in Hammer, even if different sprite entities use different render modes with the same material
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Fixed Hammer crash when giving sprites a .mdl model
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Fixed Hammer crash when rendering certain materials
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Sprite helpers inherit entity color, so env_sprite entities show correct sprite color in Hammer
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Fixed Hammer Carve command wiping all overlay faces, even if they are not carved
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Fixed undo in Hammer breaking info_decal previews
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Fixed Entity KeyValue names in Hammer's Object Properties window drawing over the second column
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Fixed up/down arrows in Hammer's "Make hollow" popup not doing anything
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Fixed some Hammer toolbar buttons not having descriptions/tooltips
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Fixed spam about missing $spriteFrame material parameter in Hammer
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Fixed an infinite loop with TokenReader::IgnoreTill, causing custom malformed .fgd files to lock up Hammer on start up
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Fixed Hammer material list leaking file search handles
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Fixed engine (mostly StudioMdl.exe) failing to run DMXConvert.exe on any files with spaces in the file path
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Fixed a StudioMDL crash to do with DMX imported models
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Fixed some issues with HLfaceposer.exe - fixed a crash, fixed missing textures