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schedule 05 December 2013
devblog

13.12.05

An update has been released. Servers don't need to be restarted - but it's recommended.
handyman

Fixed

  • •
    Fixed Lua exploits
  • •
    Fixed broken startup under OSX Mavericks
  • •
    Fixed mp_falldamage
  • •
    Adjusted NPC default weapons
  • •
    Improved Fist hit detection
  • •
    Fixed Delay not updating on Dynamite tool
  • •
    Fixed Keys not updating on Dynamite, Emitter, Hoverball, Lamp, Light and Thruster
  • •
    Fixed slider tool bugs
  • •
    TTT: fix thrown knife sometimes dealing double damage
  • •
    Fixed texture for TextBox_Disabled
  • •
    Fixed GM:GetVehicles()
  • •
    Added blur recomputation to Derma_DrawBackgroundBlur
  • •
    Fixed button Toggle State updating improperly
  • •
    Fixed "Remove on Explode" not updating on dynamite
  • •
    Fixed No Collide undo & remove all constraints
  • •
    Changed all default keys to their Numpad counterparts
  • •
    TTT: remove old resources.lua (clients already have all resources)
  • •
    Reduced gap between entities in Axis, Motor, Wheel, Emitter & Weld Easy tools
  • •
    Added ghosting for Hoverball, Emitter, Light & Lamp tools
  • •
    Removed useless code parts/Improved code formatting
  • •
    Improved positioning for Lamp & Light tools
  • •
    Fixed Glow for Button & Light
  • •
    Removed glow sprite for Light when light is off
  • •
    Animations made faster for Button,
  • •
    Award vehicle run-over kills to the driver
  • •
    TTT: Clean up C4 timer positioning