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schedule 17 February 2012
Devblog

Beta Update 12

I sent an update to the GMod beta to Valve, so it should be out some time later today. Here’s the changes:

New:

  • Fixed monitors being broken in HL2 maps
  • Decals no longer remove other overlapping decals
  • Can load 7.5 VTF’s
  • Can load version 49 models
  • Can now browse addon models on spawn menu
  • Added render.SetShadowDirection( vec )
  • Added render.SetShadowColor( r, g, b )
  • Added render.SetShadowDistance( f )
  • Added render.SetShadowsDisabled( b )
  • Added Entity:GetRenderFX()
  • Added Entity:GetRenderMode()
  • Added Panel:Show()
  • Added Panel:Hide()
  • Added game.AddDecal( name, decalmatname );
  • Added game.AddParticles( “particles/<name>.pcf” )
  • Removed ParseParticleManifest
  • Added Entity:ObjectCaps()
  • Added Panel:IsChildHovered( iDepth )
  • Added game.GetMountedGames()
  • Removed GetMountedContent()
  • Removed GetMountableContent()
  • Added game.GetMountedAddons()
  • Added string.StartWith( str, start )
  • Added string.EndsWith( str, end )

Beta Fixes

  • Fixed erroring out when unable to download a workshop file
  • Fixed gamemodes not mounting from addons
  • Disabled material re-loading on render target creation [experimental]
  • Getting subscribed file list now 14000% times faster
  • Fixed crash when loading addon icons
  • Fixed not loading scenes properly (such as the start of Lost Coast)
  • Maps no longer extracted from addons (can load pack from map, from addon)
  • Fixed addons getting removed if offline
  • Fixed addon disabling not working
  • Added addon download progress
  • Clicking the SuperDOF icon will open the superdof window - instead of opening a context menu with a single button.
  • Fixed delayed reaction on spamming content/spawn icons due to double click
  • Changed content icons
  • Fixed game content browsing not working
  • Fixed VPK content not browsable
  • Fixed case where files weren’t found in addons because of caps
  • Fixed case where folders containing only folders inside addons would seem not to exist
  • Fixed infinite loop in DTileLayout
  • Fixed dedicated server

You can read more and discuss in the beta forum.