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net.WriteType support for VMatrix
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Catch crash condition in CBaseAnimating::TestHitboxes
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Error/ErrorNoHalt now call menu state's OnLuaError hook
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Improved error handling for NextBot coroutines
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Don't try to load binary modules that have the same name as a base Lua module
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Merged functionality of RunString/RunStringEx
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Lua kick reasons can no longer be language strings
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Home/End keys now work in Windows SRCDS consoles
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Opening the chatbox while it is invisible/disabled no longer changes player view angles
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Chatbox entry max char count is now correct (126)
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TextEntry:OnTextChanged is now called after undo operation
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-noworkshop now also prevents SteamAPI from being initialized too soon on dedicated servers
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utf8.offset now conforms to Lua 5.3 spec
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More friendly Steam API failure error messages ( for retrieving subscribed addons )
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Updated the DirectX out of date popup to allow the user to try to launch the game anyway
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Don't let players enter vehicles that they are a parent of (stack overflows!)
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Limited engine.LightStyle to values that do not crash the game ( 0-63 )
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Stop g_blurx/g_blury shaders from increasing output brightness
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ENT:SelectWeightedSequence & Weapon:SendWeaponAnim no longer crash when given invalid acts
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Calling gui.HideGameUI at the wrong time no longer stops the HUD from rendering
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Context menus no longer remain when their parent is focused
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Changed scheme of ClientDLL context menus to match DMenu
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Weapon selection via key bindings should now always work on SWEPs
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Vector() can now take a Vector as its first argument and return a copy of that vector