I have just submitted update 9 to Valve, it should be on Steam some time later today. Here’s the changes (Overall beta changes are here):
Additions to main changelist
- Fixed generic constraint crash
- Fixed motor constraint crash
- Added ingame video recording
- Undo’s, Unfreezes and Limits no longer print to console
- Merged weld and easy weld into one tool
- Moved statue tool to properties menu
- Moved keep upright tool to properties menu
- Face posing now works on NPCs
- Fixed weapons not being predicted on secondary fire
- Spawnicons are now resizable
- Added system.IsWindows()
- Added system.IsOSX()
- Added system.IsLinux()
- Added system.HasFocus() (windows/mac only)
- Added PANEL:SetTabbingDisabled( b )
- Added PANEL:GetTabbingDisabled()
- Added render.PushFlashlightMode( b )
- Added render.PopFlashlightMode()
- Added GM:FindUseEntity( ply, ent ) [verify]
- Entity:DrawShadow now works on players [verify]
- Fixed math.randomseed [verify]
- Entity:SetRenderBounds no longer clamped
- Fixed UTIL_ScreenShake not working clientside
- Added Panel:GetChild( iNum )
- Added Player:AddVCDSequenceToGestureSlot( i, i, f, b)
- File.Read now takes a 3rd parameter bool. True to read in binary mode.
- Overlays now come from the list OverlayMaterials
Beta Fixes & Changes
- Fixed menu not always loading [verify]
- Fixed menu not loading when steam in offline mode
- Hide console auto complete when console hides
- Fixed crash on shutdown [verify]
- Fixed console input box tabbing
- Fixed console minutes
- Fixed weird movement in singleplayer when sv_cheats 0
- Fixed tabbing in console
- Fixed spaces in console
- Added effect for console input
- Fixed HTML in console
- Lua Error realm set properly
- Fixed multiple potential crashes in Entity: functions
- Improved Halo FPS [verify]
- Fixed halo not showing on some models [verify]
- Fixed bone manipulator error when calling it on entities without bones
- Main Menu debug output
- Fixed error when blowing up enemies with RPG
- Fixed net.ReadTable
- Fixed net.WriteTable not writing/reading floats properly
- Added video.Record( table ) (returns vid object on success)
- Fixed history always being enabled on DTextEntry
- Console server error colours
- Console number of errors > 3 digits
- Fixed error in DIconBrowser
- Allow non ascii chars in console
- Hook errors now show using the new error format with stack trace
- First spawnlist category is now automatically opened
- Spawnicon rendering progress works again
- Fixed sents not showing up for spawning
- Moved sents from their tab to the main screen (tree)
- Moved weapons from their tab to the main screen (tree)
- Moved vehicles from their tab to the main screen (tree)
- Added spawnmenu.SetActiveControlPanel( pnl )
- Added spawnmenu.ActiveControlPanel()
- Added spawnmenu.ActivateToolPanel( tabid, controlpanel )
- Removed global g_ActiveControlPanel
- Moved postprocess to the main tree
- Changed color cpanel
If you’d like to join the beta then chill out because I’m going to be making a post about it in the next few days.
Discussion and bug reports and requests go in the beta forum.