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schedule 01 November 2012
Devblog

Garry's Mod - Update 146

Hey dudes, I sent an update to Valve - which should hopefully be live quite soon.

  • Optimizations!!
  • Added ‘Keep Corpses’ option for NPCs
  • Added ‘No Weapons’ option for NPCs
  • Added a button to the duplicator to show saved duplications
  • Added fallback textures for people that don’t own CS:S
  • Terrorist Town fixes
  • Made the DirectX Runtime error clearer
  • Player color convars now aren’t recorded in demos
  • Toolmenu is now wider on larger resolutions
  • Tool tabs are now ordered by name (except with tools first)
  • Fixed bone manipulator editing invisible bones
  • Fixed map icons and fonts not working in workshop addons
  • Fixed server crash exploit
  • Fixed crashes due to player models with broken IK
  • Fixed duplicated emitters being misaligned
  • Fixed camera not duplicating properly
  • Fixed crash in MsgN
  • Fixed a “Pushing without Lua” error
  • Optimized use of Lua’s userdata
  • Fixed some weapons not being automatically AddCSLua’d
  • Fixed entity handles not being released by Lua until map change
  • Added Entity:SetShouldServerRagdoll( bool )
  • Added Entity:GetShouldServerRagdoll()
  • Added render.PushFilterMag( TEXFILTER )
  • Added render.PushFilterMin( TEXFILTER )
  • Added render.PopFilterMag()
  • Added render.PopFilterMin()
  • Added DNumberScratch vgui control
  • Moved timer module into engine
  • Fixed crash when calling player->LagCompensation
  • Fixed crashing/errors with SetDTString

After I sent the patch I noticed a small bug with the CS fallback textures - which are overriding some textures (which is the complete opposite of what it’s meant to do). So I’m working on a quick patch to fix that now.

Servers shouldn’t need to be restarted - but obviously it’s recommended to get the latest fixes.