Hey dudes, I sent an update to Valve - which should hopefully be live quite soon.
- Optimizations!!
- Added ‘Keep Corpses’ option for NPCs
- Added ‘No Weapons’ option for NPCs
- Added a button to the duplicator to show saved duplications
- Added fallback textures for people that don’t own CS:S
- Terrorist Town fixes
- Made the DirectX Runtime error clearer
- Player color convars now aren’t recorded in demos
- Toolmenu is now wider on larger resolutions
- Tool tabs are now ordered by name (except with tools first)
- Fixed bone manipulator editing invisible bones
- Fixed map icons and fonts not working in workshop addons
- Fixed server crash exploit
- Fixed crashes due to player models with broken IK
- Fixed duplicated emitters being misaligned
- Fixed camera not duplicating properly
- Fixed crash in MsgN
- Fixed a “Pushing without Lua” error
- Optimized use of Lua’s userdata
- Fixed some weapons not being automatically AddCSLua’d
- Fixed entity handles not being released by Lua until map change
- Added Entity:SetShouldServerRagdoll( bool )
- Added Entity:GetShouldServerRagdoll()
- Added render.PushFilterMag( TEXFILTER )
- Added render.PushFilterMin( TEXFILTER )
- Added render.PopFilterMag()
- Added render.PopFilterMin()
- Added DNumberScratch vgui control
- Moved timer module into engine
- Fixed crash when calling player->LagCompensation
- Fixed crashing/errors with SetDTString
After I sent the patch I noticed a small bug with the CS fallback textures - which are overriding some textures (which is the complete opposite of what it’s meant to do). So I’m working on a quick patch to fix that now.
Servers shouldn’t need to be restarted - but obviously it’s recommended to get the latest fixes.