I thought it over while I was on holiday - and I decided that to move the release date for the switch over to GMod 13 by a month, to October 24th.
I’m aware that there’s a chunk of people that would like me to just release 13 and fix any bugs that crop up in weekly patches. This would work - and part of me agrees with this. But there’s a few things I want to change and add that would take longer than a week - and would add quite a bit of confusion if they appeared just as people were getting used to the other changes.
So to clarify - the release date has changed from September 24th to October 24th.
Also - I’m aware of the crashing bug on GMod12 at the moment - and will fix it as soon as I’m able to get my hands on Valve’s updated source code.