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schedule 03 February 2012
Devblog

GMod Beta - Update 11

I uploaded the latest Garry’s Mod Beta to Valve. Here’s the changes:

  • Can bind console toggle key via options
  • IK is enabled by default on players
  • Fixed env_projectedtexture attenuation on world error
  • Added Entity:SetIK( bool ) [clientside]
  • Added Entity:SetupPhonemeMappings( filename ) [clientside]
  • Added util.IsSkyboxVisibleFromPoint( vec ) [clientside]
  • Fixed file.Open being able to backslash to parent folders
  • Fixed file.CreateDir needing a file extension
  • Fixed missing language files
  • Fixed inflator error on reload
  • Fixed multithread access to ViewModelFlip
  • Fixed console javascript errors
  • Fixed NPC crashes
  • Fixed crash when loading player models menu
  • Fixed content browse errors
  • file.Find now returns 2 tables - files and folders
  • Fixed files in addon being caps sensitive
  • Fixed antlion worker spawning hunter
  • Workshop files now download addon preview
  • Workshop addons save to client generated filenames (instead of server suggested)
  • New workshop download graphics
  • Added AddonMaterial( addonid ) (addon must be installed!)
  • Show addon image next to addon instead of avatar
  • Addons now update properly
  • Map list changes when game content is mounted/unmounted
  • Fixed gamemodes content not getting mounted

I’ll probably be giving more beta keys out over the weekend. Join our secret IRC room to get lucky.