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schedule 16 March 2012
Devblog

GMod Beta Update 14

Hey Beta Testers - here’s the next update.

This update is mainly bug fixes. The only real new feature being the gamemode selector (and the fact that gamemodes should now work from workshop).

  • Added gamemode selector on menu screen
  • Fixed UTIL_SetModel server crash exploit
  • Fixed rope_material server crash exploit
  • Fixed not being able to plug the plug in d1_trainstation_05 
  • Added physenv.AddSurfaceData( text )
  • Added cam.End()
  • Added DHTML:QueueJavascript( js )
  • Added engine.ActiveGamemode() (returns string)
  • util.ModelInfo now provides KeyValues
  • Added NPC:IsNPCMoving()
  • Added NPC:IsUnreachable( ent )
  • Added Ent:GetSequenceMoveYaw( i )
  • Added Ent:GetSequenceMoveDist( i )
  • Added Ent:SetHitboxSet( i | string )
  • Added Ent:GetHitboxSet() (returns i, str)
  • Added Ent:GetHitboxSetCount()
  • Added Ent:GetHitboxBone()
  • Added Ent:GetBoneController( i ) (returns float)
  • Added Ent:SetBoneController( i, float )
  • Added Ent:GetSequenceGroundSpeed( i )
  • Added Ent:GetGroundSpeedVelocity() (returns vector)
  • Added util.DecalEx( mat, ent, pos, norm, color, w, h )
  • Added Entity:GetShouldPlayPickupSound()
  • Added Entity:SetShouldPlayPickupSound( bool )
  • Fixed crash in ply:ConCommand containing a %
  • Added Spawnicons (thanks to Robotboy655)
  • Fixed File.ReadString returning 1 byte less than it should
  • Fixed font crazyness
  • Fixed dedicated server not adding ../hl2 folder to path
  • Fixed dedicated server datapack errors
  • Fixed widgets error
  • Fixed control panels flooding (especially faceposer)
  • Fixed maps list being blank if you had lots of maps
  • Gamemodes can now be Workshop addons
  • Fixed GM:Initialize not being called
  • ‘stopsound’ is no longer a cheat
  • Added maps/*.nav to whitelist 
  • Prevented crashes with some newer models
  • Fixed missing EP2 voices
  • Added code to hopefully make coroutines work ( thanks Jcw87 )
  • Fixed net.ReadBit always returning false
  • Fixed addon system not loading properly on OSX/Linux

I’m told it’s live now. I’ll give away more beta keys this weekend. Watch me on twitter - I’ll post when the new keys are posted!