Hey Beta Testers - here’s the next update.
This update is mainly bug fixes. The only real new feature being the gamemode selector (and the fact that gamemodes should now work from workshop).
- Added gamemode selector on menu screen
- Fixed UTIL_SetModel server crash exploit
- Fixed rope_material server crash exploit
- Fixed not being able to plug the plug in d1_trainstation_05
- Added physenv.AddSurfaceData( text )
- Added cam.End()
- Added DHTML:QueueJavascript( js )
- Added engine.ActiveGamemode() (returns string)
- util.ModelInfo now provides KeyValues
- Added NPC:IsNPCMoving()
- Added NPC:IsUnreachable( ent )
- Added Ent:GetSequenceMoveYaw( i )
- Added Ent:GetSequenceMoveDist( i )
- Added Ent:SetHitboxSet( i | string )
- Added Ent:GetHitboxSet() (returns i, str)
- Added Ent:GetHitboxSetCount()
- Added Ent:GetHitboxBone()
- Added Ent:GetBoneController( i ) (returns float)
- Added Ent:SetBoneController( i, float )
- Added Ent:GetSequenceGroundSpeed( i )
- Added Ent:GetGroundSpeedVelocity() (returns vector)
- Added util.DecalEx( mat, ent, pos, norm, color, w, h )
- Added Entity:GetShouldPlayPickupSound()
- Added Entity:SetShouldPlayPickupSound( bool )
- Fixed crash in ply:ConCommand containing a %
- Added Spawnicons (thanks to Robotboy655)
- Fixed File.ReadString returning 1 byte less than it should
- Fixed font crazyness
- Fixed dedicated server not adding ../hl2 folder to path
- Fixed dedicated server datapack errors
- Fixed widgets error
- Fixed control panels flooding (especially faceposer)
- Fixed maps list being blank if you had lots of maps
- Gamemodes can now be Workshop addons
- Fixed GM:Initialize not being called
- ‘stopsound’ is no longer a cheat
- Added maps/*.nav to whitelist
- Prevented crashes with some newer models
- Fixed missing EP2 voices
- Added code to hopefully make coroutines work ( thanks Jcw87 )
- Fixed net.ReadBit always returning false
- Fixed addon system not loading properly on OSX/Linux
I’m told it’s live now. I’ll give away more beta keys this weekend. Watch me on twitter - I’ll post when the new keys are posted!