"Can I make an avant-garde 40 minute film with almost no dialogue, multiple interconnecting storylines, an original score and minimal animation in Garry's Mod, solely utilizing visuals and sound design to tell the story? It sounded impossible. I had to do it."
Another idea is that nobody can ever escape the confines of the city walls, so everyone is stuck like caged animals on the inside. The resistance hides in abandoned tunnels, under the city like ants, as the Combine blast their way through the maze like tunnels in an effort to snuff them out.
When the character dubbed “Padder” is revealed to have escaped, it’s the first time anyone is really experiencing the outside world in years.
Fog and particle effects were used to add to the illusion of depth. The G-man and the railing are full-sized props in the very first shot, but everything beyond that, as the camera pans, is a miniature scene-build utilizing hundreds of tiny props. NPCs, birds, and helicopters were also shrunken down in the scene to help sell the lie.
I had always joked about having myself or another player floating in the background of one of the shots to give a nod that this was made in Garry’s Mod, but I never consciously did this. In a large transition shot that follows one of these biomechanical pigeons across the city, you can catch a glimpse of me for a few frames, poorly hidden behind one of the buildings. This was by no means intentional, and I still can’t believe I never noticed scrubbing over that shot countless times that there was a giant man with a camera standing in the city. It was an easter egg that had to be.
The emotion would come from the stakes, what’s at risk for the character, the camera constantly having even the slightest motion in each shot, and a sonically relentless sound design that never lets up. I told myself the design in every department had to be highly kinetic and anxiety-driven to keep it in constant motion. Each and every scene was also structured to always end on a cliff hanger and never fully conclude, but always lead to what happens next to hopefully keep the viewers attention. I knew I was aiming for a niche audience with this one, but my main goal was to hopefully revive something in the community.