April 2016 Update

28 April 2016

A new update has been released!

This update focuses on fixing bugs and improving performance as well as adding some new features for modders.

As usual, servers will need to be updated.

Clients will automatically update when you restart your game.

Thanks to everybody who helped with testing the update and reported any bugs/problems.

04.16 April 28 2016
  • Engine Changes
  • new

    Added 'mat_reloadtexture' console command. It reloads a single texture

  • new

    Added 'sv_crazyphysics_wheels' console variable. Toggles crazy physics detection for vehicle wheels

  • new

    TheFreeman193

  • new

    AE_CL_STOP_PARTICLEEFFECT & AE_CL_ADD_PARTICLE_EFFECT_CP

  • fixed

    Texture auto-refresh no longer reloads every texture in the game and can reload JPEGs

  • fixed

    Fixed TLK_PLAYER_ASK_FOR_BALL console warning message

  • fixed

    Fonts on Windows and OSX can now display non-latin characters

  • fixed

    Fonts contained within Workshop addons are now properly loaded

  • fixed

    HTML panels and anti-aliased text are now correctly alpha-blended on OSX

  • fixed

    The game can now be played on OSX from case-sensitive filesystems such as NTFS

  • fixed

    Workshop Lua files now emit errors with the correct file path

  • fixed

    Gamemodes within addons now have their 'entities' and 'content' directories mounted

  • fixed

    Cyclic entity parenting no longer crashes the game

  • fixed

    Navigation meshes

  • fixed

    Engine tools

  • fixed

    Airboat guns no longer cause a crash if fired as a player is joining

  • fixed

    Airboats no longer cause a crash when attempting to eject a NULL player

  • fixed

    Multiple bug fixes for hammer

  • fixed

    Armor is now networked as a 32-bit unsigned integer

  • fixed

    Health and max-health now properly update when changed on "anim" SENTs in singleplayer

  • fixed

    "kill" input no longer puts players in an invalid inescapable state

  • fixed

    The pistol now uses less network bandwidth when equipped

  • fixed

    Fixed corruption in the SVC_PacketEntities net message. This should stop disconnections from servers with 'random' reasons and some other odd behaviour

  • fixed

    Fixed crash issues with npc_cscanner

  • fixed

    Fixed Nextbot NPCs being deleted on map spawn

  • fixed

    Fixed a crash related to creating particle effects

  • fixed

    Fixed crash when CNewParticleEffect has an invalid particle collection

  • fixed

    Fixed detection of VRAM size when you have more than 2GiB

  • fixed

    Fixed hang when loading certain fonts

  • fixed

    NPCs will now play footsteps when walking

  • fixed

    Bo98

  • updated

    The max size of reliable snapshots has been increased from 256KiB to 1024KiB. This should reduce or eliminate any "Couldn't send snapshot." errors

  • updated

    Major improvements to text rendering on OSX

  • updated

    The console can now be opened by pressing shift+escape. The old behaviour remains unchanged

  • updated

    Improved delta encoding of ragdoll bone positions/angles. They should now use slightly less bandwidth

  • updated

    Improved the error message emitted when patch materials have failed to load

  • updated

    Limited length of URL in JavaScript error prints

  • updated

    Improved GMA mounting performance

  • updated

    gamemodes/, lua/, addons/ can no longer be marked for FastDL downloads

  • updated

    Game will no longer try to load non TTF fonts and crash

  • Security Changes
  • fixed

    Stopped certain file names from tricking the netchannel's security filters

  • fixed

    Velkon

  • Game Changes
  • removed

    Removed unused html files

  • fixed

    Doors now properly play their open/close sounds even when penetrating the world

  • fixed

    Fixed vertical text alignment on spawnicon labels

  • fixed

    Entity spawn/remove effects should now always play properly in Sandbox

  • fixed

    Footsteps now properly alternate between left/right clientside

  • fixed

    Animations such as swimming and crouching are now properly applied to all players

  • fixed

    Clientside debris will no longer get stuck inside itself

  • fixed

    S.L.A.M. weapons now play their sounds (still requires HL2:DM)

  • fixed

    Suit rechargers now stop playing their sounds when removed

  • fixed

    weapon_rpg no longer plays its holster sound every time it leaves the PVS

  • fixed

    Chewgum

  • fixed

    code_gs

  • fixed

    code_gs

  • fixed

    Mista-Tea

  • fixed

    Ceiling turrets no longer play infinite sounds when removed

  • fixed

    Fixed npc_grenade_frag creating new effects when picked up by gravity gun without deleting the old ones

  • fixed

    Fixed Estonian language having Ethiopian flag

  • fixed

    Fixed duplicator support for old Scripted Entities

  • fixed

    NO-LOAFING

  • updated

    Prop spawn/Entity Removed effects now appear properly all of the time

  • updated

    Updated some pre-rendered spawnicons

  • updated

    Corpses in Trouble in Terrorist Town now retain any blood splatters and the colour of the deceased player

  • updated

    Disallowed non admins to edit admin only entities

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