6 July 2016
A new update has been released!
This update is optional, however it is strongly recommended that server owners install it.
Clients will automatically update via Steam when the game is restarted.
- Peer-To-Peer Listen Servers
Added mat_requires_rt_alloc_first ConVar from upstream.
Replicated Lua ConVars are now properly synched with the server.
Scripted weapons now function correctly when switching to a weapon with no ammo.
Clients will no longer be disconnected with the reason "CL_CopyExistingEntity: missing client entity".
Crouch-jumping will no longer cause the screen to flicker after a certain amount of server up-time.
Fixed rare crash that occurs when increasing the outgoing network buffer size for game-state snapshots.
Ropes no longer cause the game to not properly close on exit.
Fixed issue that could cause the "GetLuaTable != TABLE" crash to occur on level change.
fixed fixed fixed
Some security fixes.
Lua console commands are now removed when disconnecting from a server/changing level.
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