July 2016 Update

6 July 2016

A new update has been released!

This update is optional, however it is strongly recommended that server owners install it.

Clients will automatically update via Steam when the game is restarted.

07.16 July 06 2016
  • Peer-To-Peer Listen Servers
  • new

    Added mat_requires_rt_alloc_first ConVar from upstream.

  • fixed

    Replicated Lua ConVars are now properly synched with the server.

  • fixed

    Scripted weapons now function correctly when switching to a weapon with no ammo.

  • fixed

    Clients will no longer be disconnected with the reason "CL_CopyExistingEntity: missing client entity".

  • fixed

    Crouch-jumping will no longer cause the screen to flicker after a certain amount of server up-time.

  • fixed

    Fixed rare crash that occurs when increasing the outgoing network buffer size for game-state snapshots.

  • fixed

    Ropes no longer cause the game to not properly close on exit.

  • fixed

    Fixed issue that could cause the "GetLuaTable != TABLE" crash to occur on level change.

  • fixed

    file.Find

  • fixed

    HTTP

  • fixed

    Some security fixes.

  • updated

    Lua console commands are now removed when disconnecting from a server/changing level.

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