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Replicated Lua ConVars are now properly synched with the server.
                         
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Scripted weapons now function correctly when switching to a weapon with no ammo.
                         
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Clients will no longer be disconnected with the reason "CL_CopyExistingEntity: missing client entity".
                         
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Crouch-jumping will no longer cause the screen to flicker after a certain amount of server up-time.
                         
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Fixed rare crash that occurs when increasing the outgoing network buffer size for game-state snapshots.
                         
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Ropes no longer cause the game to not properly close on exit.
                         
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Fixed issue that could cause the "GetLuaTable != TABLE" crash to occur on level change.
                         
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file.Find
                         
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HTTP
                         
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Some security fixes.