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Features

  • •
    Added mat_requires_rt_alloc_first ConVar from upstream.
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Improvements

  • •
    Lua console commands are now removed when disconnecting from a server/changing level.
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Fixed

  • •
    Replicated Lua ConVars are now properly synched with the server.
  • •
    Scripted weapons now function correctly when switching to a weapon with no ammo.
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    Clients will no longer be disconnected with the reason "CL_CopyExistingEntity: missing client entity".
  • •
    Crouch-jumping will no longer cause the screen to flicker after a certain amount of server up-time.
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    Fixed rare crash that occurs when increasing the outgoing network buffer size for game-state snapshots.
  • •
    Ropes no longer cause the game to not properly close on exit.
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    Fixed issue that could cause the "GetLuaTable != TABLE" crash to occur on level change.
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    file.Find
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    HTTP
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    Some security fixes.