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schedule 06 July 2016
Devblog

July 2016 Update

A new update has been released! This update is optional, however it is strongly recommended that server owners install it. Clients will automatically update via Steam when the game is restarted.
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Features

  • Added mat_requires_rt_alloc_first ConVar from upstream.
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Improvements

  • Lua console commands are now removed when disconnecting from a server/changing level.
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Fixed

  • Replicated Lua ConVars are now properly synched with the server.
  • Scripted weapons now function correctly when switching to a weapon with no ammo.
  • Clients will no longer be disconnected with the reason "CL_CopyExistingEntity: missing client entity".
  • Crouch-jumping will no longer cause the screen to flicker after a certain amount of server up-time.
  • Fixed rare crash that occurs when increasing the outgoing network buffer size for game-state snapshots.
  • Ropes no longer cause the game to not properly close on exit.
  • Fixed issue that could cause the "GetLuaTable != TABLE" crash to occur on level change.
  • file.Find
  • HTTP
  • Some security fixes.