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schedule
06 July 2016
Devblog
July 2016 Update
July 2016 Update
A new update has been released! This update is optional, however it is strongly recommended that server owners install it. Clients will automatically update via Steam when the game is restarted.
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Patch Name
July 2016 Update
Changelist Title
Peer-To-Peer Listen Servers
date_range
Wednesday, July 6, 2016
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Features
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Added mat_requires_rt_alloc_first ConVar from upstream.
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Improvements
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Lua console commands are now removed when disconnecting from a server/changing level.
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Fixed
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Replicated Lua ConVars are now properly synched with the server.
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Scripted weapons now function correctly when switching to a weapon with no ammo.
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Clients will no longer be disconnected with the reason "CL_CopyExistingEntity: missing client entity".
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Crouch-jumping will no longer cause the screen to flicker after a certain amount of server up-time.
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Fixed rare crash that occurs when increasing the outgoing network buffer size for game-state snapshots.
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Ropes no longer cause the game to not properly close on exit.
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Fixed issue that could cause the "GetLuaTable != TABLE" crash to occur on level change.
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file.Find
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HTTP
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Some security fixes.