July 2017 Update

Bug fixes, performance, UI and developer tool improvements, internal library updates.

10 July 2017

This update, like usual, is mostly bug fixes. We've also got some large internal changes that will help in the creation of future improvements.

Players will still be able to join servers that have not yet been updated.

Ragdolls used to be treated as if they had no physics on the client whilst connected to a server. This meant that player movement between clients and the server would be completely out of synch, which felt pretty bad and would cause hideous rubber-banding.

This is now fixed. You'll still run in to issues when trying to walk on non-frozen objects, but it is far better than before.

The addons menu has had a couple of additions. Firstly, there's now a search bar which can be used to search through addons that you are subscribed to.

Addons can now also be operated on in bulk. This means you can easily select and enable, disable, or uninstall multiple addons at the same time.

We've added preset support to some of the options listed in the spawnmenu's utilities tab. This means that you can save different groups of settings for later use.

Presets now also have a 'Quick Preset' button. This allows you to save the current menu's settings without having to navigate the preset editor. To use it, just click the little green button:

You can find these in most of the game's default tools.

Windows builds of the game now use the Visual Studio 2017 C++ Runtime. This should hopefully not affect anybody, but could perhaps break some third-party binary modules.

Linux builds of the game now depend on GLIBCXX 3.4.19. You may run in to some issues if your server's C++ runtime is a decade out of date. Steam should handle this for you if you're just playing the game.

OSX builds are using the same runtime as before. This will probably change in the next update.

2017.07.06 July 06 2017
  • new

    Preset support for Utilities menus

  • new

    'Quick Preset' button - allows for easier access to the preset system

  • new

    Addons menu can now manage multiple addons at once (e.g. bulk unsubscribing)

  • new

    Demos, saves, and duplications menus now list items that the user is subscribed to

  • new

    Addons menu now has a search bar to quickly search through subscriptions

  • new

    The '-notty' startup parameter on Linux servers will send console output directly to stdout

  • updated

    Weapons no longer turn upside-down when zooming in too far

  • updated

    Improved support for CS:GO/Portal 2/TF2 maps

  • updated

    Game returns to DirectX 9 mode if '-dxlevel' is not specified in the command-line

  • updated

    Improved relationships between Half-Life and Half-Life 2 NPCs

  • updated

    Improved behaviour of collisions between players and 'no collided' entities created by tools

  • updated

    Added more information to crash dumps (.mdmp files)

  • updated

    r_eyes_* console variables are no longer saved

  • updated

    The emitter tool's explosion effect no longer creates sounds

  • updated

    Bots can no longer be created before the InitPostEntity hook has fired

  • updated

    Improved how serverside ragdolls are handled on the client - hull traces can hit them now

  • updated

    Updated the Half-Life Model Viewer to have newest features from Team Fortress 2 version

  • fixed

    Odessa no longer has female voices

  • fixed

    Fixed errors caused by the spawn menu's search feature not having access to certain directories

  • fixed

    Fixed many crashes related to NPCs trying to use non-existent entities

  • fixed

    Checkboxes and radio buttons in HTML panels are now displayed properly on Linux/macOS

  • fixed

    Half-Life Ichthyosaur can now cause damage

  • fixed

    Half-Life Tentacle NPC no longer continues playing sounds after being removed

  • fixed

    Fixed massive FPS drops when missing sounds are playing on servers

  • fixed

    Fixed crash that occurs when console variables created by Lua are removed too early on level change

  • fixed

    Fixed late loading of memory allocator on Linux causing the game to crash for some people

  • fixed

    Impulse 200 command no longer crashes when the player has no active weapon

  • fixed

    Fixed prediction errors when firing weapon_357

  • fixed

    weapon_357 now has the 'revolver' holdtype

  • Lua API
  • new

    Entity:PhysicsInitStatic( ... )

  • new

    Entity:RemoveCallback( ... )

  • new

    Entity:GetCallbacks( ... )

  • new

    CLuaEmitter:IsValid( ... )

  • updated

    Entity:PhysicsInit* methods now return either true or false based on success

  • updated

    Entity:Remove() can no longer remove the world

  • updated

    Weapon:IsScripted() will now return false instead of no value when ran on non-scripted weapons

  • updated

    Player:Give( ... ) no longer fills a player's gun with ammo when asked to not give ammo to players

  • updated

    Entity:GetBoneCount() and Entity:GetBoneParent( ... ) will now return -1 on failure

  • updated

    Entity:TranslateBoneToPhysBone( ... ) will now return -1 on failure

  • updated

    Entity:SetSaveValue( ... ) now returns false on failure

  • updated

    Entity:DispatchTraceAttack( ... ) will now trigger an error when passed invalid parameters

  • updated

    Entity:HasBoneManipulations() and Entity:HasFlexManipulatior() return false on failure

  • updated

    Entity:GetBrushPlaneCount() will now return false on failure

  • updated

    Entity:GetFlexScale( ... ) now always returns 1 on failure, rather than just sometimes

  • fixed

    Entity:GetBrushPlaneCount() and Entity:GetBrushPlane( ... ) now work on brush entities

  • fixed

    PathFollower:Compute() no longer leaks Lua references

  • Hammer (map editor)
  • updated

    Improved performance of 2D/3D views

  • updated

    2D views are now rendered during scroll operations, rather than after

  • updated

    Increased max render distance from 10,000 to 32,000

  • updated

    Vertices no longer need to be in the exact same location to be merged

  • fixed

    Blended textures are now rendered correctly - it should be identical to in-game

  • fixed

    Model browser no longer freezes after being opened multiple times

  • fixed

    Overlays no longer flicker when rendered in 3D shaded mode

  • fixed

    Scrollbars on 2D views are now correctly sized when zoomed in

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