May 2018 Update

Faceposer, 3rd person animations and HL campaign improvements

29 May 2018

This update brings a bunch of additions, improvements and fixes to the Lua API for developers to take advantage of as usual, but also adds a few new features for players, some of which are long overdue.

Add to favorites button

This update adds a "Add current server to Favorites" button to the main menu that will appear on the bottom at all times when you are on a server.

Faceposer changes

There were a few major updates to Faceposer this update. Highlights include a new quick filter feature:

Right clicking models no longer breaks their faces, and same goes for the Clear preset.

And you can now middle mouse click (mouse wheel click) on slider knobs to reset their values to defaults.

Other improvements

There are also a few improvements to the Half-Life campaigns.

Fixes towards Half-Life Source enemies, such as Tentacle monsters not dealing damage and scientists not having their proper skins in the Half-Life Source intro levels, as well as a fix for when entering a loading screen in a vehicle in Half-Life 2 campaign would make you invisible to NPCs.

And a few changes to the 3rd person animations:

Switching weapons now will cancel any reload animations currently playing, and crouching in third person better represents view movement in first person.

2018.05.29 May 29 2018
  • Game Changes
  • new

    Added "Favourite this server" button to the bottom bar of the main menu when you are on a server

  • new

    Eye Poser and Finger Poser Tools can now be used on Effects

  • new

    Added vid_sound 1/0 to control sound recording of gm_video (Community Contribution)

  • new

    Bone manipulation will now properly affect hit boxes of Players and NPCs

  • new

    3rd person reload animations are now automatically stopped when switching weapons

  • updated

    Updated default spawnlists: Portal 1, Builder and HL2: Characters categories, added Garry's Mod category. This only affects new players

  • updated

    Updated some HL2 map icons to be more recognizable

  • updated

    Changed Toolgun's holdtype from pistol to revolver to match the view model (Community Contribution)

  • updated

    Bone manipulation now works properly on players

  • updated

    Improved 3rd person crouching animations to better represent what happens in 1st person

  • updated

    Medkit Weapon now heals up to max health properly, and lag compensates when used by players (Community Contribution)

  • updated

    Slightly improved performance of player animations (Community Contribution)

  • updated

    Updated language files

  • fixed

    Restored functionality of env_wind

  • fixed

    Fixed pick up HUD ( ammo, weapons, etc ) not working properly for some time after HL2 campaign loading screens

  • fixed

    Restored functionality of monster_mortar to fix a crash issue on a Half-Life Source map

  • fixed

    Fixed entities inside player clip brushes not being usable by +use for Half Life Source maps

  • fixed

    Fixed Paint Tool's reload not removing the duplicator entity modifiers (Community Contribution)

  • fixed

    Reduced lag with a very huge amount of Sandbox notifications

  • fixed

    Reduced probability of the game crashing when saving a dupe

  • fixed

    Fixed Half-Life: Source Scientists always having random skins

  • fixed

    Fixed Half-Life: Source Tentacles not dealing damage

  • fixed

    Half-Life: Source Headcrabs no longer break Half-Life 2 Headcrabs and vice versa

  • Faceposer Changes
  • new

    You can now middle mouse click on a slider's knob to reset the slider to its default value

  • new

    Faceposer now has a quick filter feature, allowing to quickly search through flexes by name

  • fixed

    Context panel now properly clears itself when targeted entity becomes invalid

  • fixed

    Right clicking a model will no longer break the face on certain models like HWM TF2 models or Alyx

  • fixed

    Clear function of the Faceposer will now properly reset all values to their defaults, so faces are no longer broken

  • fixed

    Faceposer now supports 128 flexes not just 64

  • fixed

    The secondary presets (pictures) no longer occupy 3 rows if only 2 or even 1 row is populated

  • updated

    Improved the flex list so that the text is not cut off on the bottom

  • updated

    Flex names are now prettier

  • updated

    Better placement of the orange ring around the face, so it is no longer in the stomach of certain TF2 models

  • Engine/General Changes
  • updated

    Added Entity Classname and Index to the "Changing collision rules within a callback is likely to cause crashes!" error message

  • updated

    Updated .fgd files (for Hammer) to include GMod specific Sandbox key values

  • updated

    Moved the Map and Source Engine Version text when console is open a bit down so it can be read

  • updated

    Changed the default value of r_hunkalloclightmaps to 0

  • updated

    GMPublish now works better with big addons

  • fixed

    Fixed a crash having to do with playing sounds

  • removed

    Removed game/bin/sdk.fgd, as it was unused and contained non-existent/duplicate entities

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